When? I'd be pretty happy to buy this again on iOS even though I kickstarted.
Mind you in the mobile space $9 is pretty expensive. I would think you would want to price in the $1-$3 range and then have some sort of extras that can be picked up for $1-$2.
AAA in mobile space gets $10+ everything else I won't really buy unless it's under $5 and even most AAA games I won't buy
FTL iOS/Android
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- Posts: 7
- Joined: Mon Sep 17, 2012 2:26 pm
Re: FTL iOS/Android
Seconding an Android port of the game. I guess it would have to be played Landscape?
I would easily pay $3.99 for a handheld version.
I would easily pay $3.99 for a handheld version.
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- Joined: Sun Sep 16, 2012 4:13 pm
Re: FTL iOS/Android
I'm not sure if you've noticed but good deep games on Android are often $7 on up to $15. I don't see a reason to change the price from $10 if FTL were ported.
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- Posts: 4
- Joined: Mon Sep 17, 2012 8:05 am
Re: FTL iOS/Android
agreed. £6.99 is acceptable for a game of this quality. but it'd need to be a longer game.
anyone know if this is a possible project?
anyone know if this is a possible project?
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