Invent your own environmental hazards

General discussion about the game.
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stylesrj
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Joined: Tue Jul 08, 2014 7:54 am

Re: Invent your own environmental hazards

Postby stylesrj » Fri Dec 19, 2014 6:56 am

Imagine there is a Rebel Rigger that only have beam weapons jump into this place. :lol: I can Imagine how the crew rage so much right now.
I was thinking beam drones are fine though since they're attacking at close range anyway. Just that the ship-mounted ones are reflected.
Imagine the rage on your end of things when that infamous Rebel Rigger with Mini Beam and Beam Drone engage your DA-SR12 :lol:
Mikeshadow
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Joined: Sun Nov 09, 2014 12:02 pm

Re: Invent your own environmental hazards

Postby Mikeshadow » Fri Dec 19, 2014 10:06 am

stylesrj wrote:Imagine the rage on your end of things when that infamous Rebel Rigger with Mini Beam and Beam Drone engage your DA-SR12 :lol:
I was thinking about that too, but not really too bad. I rage the most is when playing The Vortex.

Any idea about what happen during Reactor Meltdown? That would be interesting.

Hey, also about the Solar Mirrors, this might can be a shield type augment that have 30% chance to reflect beams as long as there are 1 shield barrier,whether it can pierce shield or not it still reflect it.For the sake of detail, the augment will cause the shield to be silver colored.
I wonder what will be like if you stuck in a middle of a plasma storm and only have the life support on... I hope no one find us...
erumsey
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Joined: Thu Jun 05, 2014 6:36 am

Re: Invent your own environmental hazards

Postby erumsey » Wed Jan 07, 2015 1:23 pm

My idea for an environmental hazard

1/200 chance that both ships get 200% weapon charge speed.

Imagine how op the Vulcan would be against flagship... But flagship missles... :?
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stylesrj
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Re: Invent your own environmental hazards

Postby stylesrj » Wed Jan 07, 2015 6:26 pm

erumsey wrote:My idea for an environmental hazard

1/200 chance that both ships get 200% weapon charge speed.

Imagine how op the Vulcan would be against flagship... But flagship missles... :?
Power Surge
At some beacons, the energy generated by the FTL drive is somehow captured and channelled into the weapons, causing 200% charge speed.

I'm guessing this was inspired by your latest mishap with the Flagship's missile launcher? There's an easy solution for that. Provided it's not on Hard difficulty.