Feature, not bug.eevpix wrote:I'm not sure if this is a bug or not, but I was using the randomized flagship with my only other mod being an HD Zoltan shield, and every time I entered a new sector the "Lets look at the Flagship's Layout" event would activate again.
Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
- NarnKar
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Re: Flagship Randomizer 1.18 for AE, ACE and ACE Infinite
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Russian Rockman
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Re: Flagship Randomizer 1.18 for AE, ACE and ACE Infinite
Uh
Uhm..... No. That isn't supposed to happen. But I wouldn't be able to tell you why it is happening.NarnKar wrote:Feature, not bug.eevpix wrote:I'm not sure if this is a bug or not, but I was using the randomized flagship with my only other mod being an HD Zoltan shield, and every time I entered a new sector the "Lets look at the Flagship's Layout" event would activate again.
- Sleeper Service
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Re: Flagship Randomizer 1.18 for AE, ACE and ACE Infinite
You can look at the data again at every sector you travel to, this is intentionally; in case you forgot some details about your current flagship you can check the data again at any point during a run.
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Russian Rockman
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Re: Flagship Randomizer 1.18 for AE, ACE and ACE Infinite
But it sounded like he was saying it is activating automatically at the beginning of each sector.Sleeper Service wrote:You can look at the data again at every sector you travel to, this is intentionally; in case you forgot some details about your current flagship you can check the data again at any point during a run.
- Sleeper Service
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Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite
Flagship Randomizer 1.18
- Randomizer now remembers selected output folder
- Boss Plasma Thrower fire chance slightly increased
- Randomizer now remembers selected output folder
- Boss Plasma Thrower fire chance slightly increased
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Russian Rockman
- Posts: 816
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Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite
Haha, not happy that Biohazard was able to pull off a win against the Flagship with the Plasma thrower.Sleeper Service wrote:Flagship Randomizer 1.18
- Randomizer now remembers selected output folder
- Boss Plasma Thrower fire chance slightly increased
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rannl
- Posts: 334
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Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite
Here's a request for the community :
Could you post your random flagships (as images on the forum), so we could get a look at what you were up against ?
I'm curious as to the outcome of the randomizer, and thought it might be fun seeing what you might be up against
Could you post your random flagships (as images on the forum), so we could get a look at what you were up against ?
I'm curious as to the outcome of the randomizer, and thought it might be fun seeing what you might be up against
- Sleeper Service
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Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite
Me too, I'd love to see some more Flagship variants you fought against!
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Maccasey66
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Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite
soo how does the ACE-inf work is it like the end of sector bosses that you get in that or is it like every 8 sectors it happens just like in the base game
i would also like to see a few pictures of possible out comes just to get an idea of the madness that might happen
i would also like to see a few pictures of possible out comes just to get an idea of the madness that might happen
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rannl
- Posts: 334
- Joined: Sun Nov 25, 2012 11:13 pm
Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite
The ACE-INF build generates a flagship with extra power for its systems, making it stronger then the AE/ACE flagship.Maccasey66 wrote:soo how does the ACE-inf work is it like the end of sector bosses that you get in that or is it like every 8 sectors it happens just like in the base game
i would also like to see a few pictures of possible out comes just to get an idea of the madness that might happen
Havent seen to many flagship images... Biohazard063 has a few vids with fights against random flagships, look them up for an example.
