And very good see Lanius ship without O2rannl wrote:it seems right to have a disconnected o2 room on a lanius ship, so it might be nice to give it a go.
[Ship Randomizer] The Randtrel v1.3.0
-
- Posts: 11
- Joined: Mon Jul 07, 2014 4:08 pm
Re: [Ship Randomizer] The Randtrel v0.13.1
-
- Posts: 335
- Joined: Sun Nov 25, 2012 11:13 pm
Re: [Ship Randomizer] The Randtrel v0.13.1
Did some tests with disconected rooms. A major problem is boarders who don't need o2, such as the lanius and AI. If one of them gets into the disconnected rooms, they are there for good unless bombs are used to flush them out. This drains missile ammo significantly.Sky_line125 wrote:And very good see Lanius ship without O2rannl wrote:it seems right to have a disconnected o2 room on a lanius ship, so it might be nice to give it a go.
So for the time being, I'm removing the disconnected room designs from future ship plans.
-
- Posts: 13
- Joined: Thu Aug 21, 2014 4:11 pm
opps sorry i pressed the wrong button
Last edited by Maccasey66 on Sat Nov 08, 2014 2:39 pm, edited 1 time in total.
-
- Posts: 13
- Joined: Thu Aug 21, 2014 4:11 pm
Re: [Ship Randomizer] The Randtrel v0.13.1
Sooo… will this run on mac because you only said to run the .exe for windows & the .sh for linux, *sigh* i regret getting a mac
Also just how many different ship layouts are there all together?

Also just how many different ship layouts are there all together?
-
- Posts: 819
- Joined: Fri Jan 10, 2014 11:43 pm
Re: [Ship Randomizer] The Randtrel v0.13.1
Im pretty positive this should work on mac. Check the instructions in the file itself. I believe you just need to run the .sh file on mac as well.Maccasey66 wrote:Sooo… will this run on mac because you only said to run the .exe for windows & the .sh for linux, *sigh* i regret getting a mac![]()
Also just how many different ship layouts are there all together?

WOULD YOU KINDLY EDIT YOUR LAST POST SO THAT YOU ARE NOT COPYING THE "ENTIRE" OP...

@rannl
It has been brought to my attention now that you have quite a lot of screenshots in the OP...

-
- Posts: 13
- Joined: Thu Aug 21, 2014 4:11 pm
Re: [Ship Randomizer] The Randtrel v0.13.1
@russian rockman ok thanks its just that on my laptop when i open the Randtrel click the button & move the new .ftl into the mods folder nothing happens but I’m assuming thats because Captains Edition changes the ships 

-
- Posts: 819
- Joined: Fri Jan 10, 2014 11:43 pm
Re: [Ship Randomizer] The Randtrel v0.13.1
So it sounds like you got the tool working??? If so, then you can select whether to generate random ships for vanilla (AE - Advanced Edition) or (ACE - Advanced Captain's Edition).Maccasey66 wrote:@russian rockman ok thanks its just that on my laptop when i open the Randtrel click the button & move the new .ftl into the mods folder nothing happens but I’m assuming thats because Captains Edition changes the ships


-
- Posts: 13
- Joined: Thu Aug 21, 2014 4:11 pm
Re: [Ship Randomizer] The Randtrel v0.13.1
really? i thought it was the order that you selected the mods that made the load order!
-
- Posts: 819
- Joined: Fri Jan 10, 2014 11:43 pm
Re: [Ship Randomizer] The Randtrel v0.13.1
Nope, it's the order in which they are listed.Maccasey66 wrote:really? i thought it was the order that you selected the mods that made the load order!

-
- Posts: 13
- Joined: Thu Aug 21, 2014 4:11 pm
Re: [Ship Randomizer] The Randtrel v0.13.1
thanks a bunch that’ll fix like all of the bugs i thought i had found 
