Fun fact; this is actually a ship mod that I'm currently making.Sleeper Service wrote:freezing a room that is completely on fire![]()
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25b
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- Posts: 816
- Joined: Fri Jan 10, 2014 11:43 pm
Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25b
Even if you are not working on CE as much as you used to. Thank you for not disappearing into the shadows. So many talented people come on here post a couple mods and then disappear while there mods fade into obscurity. I believe that is the main reason why CE has been so popular. It is the only mod that was constantly updated and is still maintained. If you add stuff here and there that will be cool, but I'm happy with how CE is right now.
- Biohazard063
- Posts: 412
- Joined: Fri Feb 14, 2014 4:38 pm
Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25b
Right here:NarnKar wrote:Wait, where can I see this?Russian Rockman wrote: I take it you also saw biohazard's randomized flagship fight.![]()
![]()
That didn't quite go as planned...
https://www.youtube.com/watch?v=asi-Ivl ... b5TV4ucCGg
Yeah that went to hell in the blink of an eye.
Even worse when I realized why.
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.25b
Alright, 1.26 is finally done. It features a complete set of ship greeble graphics, a thing originally started by LordTrilobyte. I assume he will also release this as a full stand alone mod at some point. I tried to make this optional, but reverting the greebles while also keeping compatibility with the vanilla player ship addon is kind of annoyingly difficult, so you are all stuck with greebles now.
There are also new drones, as mentioned before. And there are some small fixes. I'm especially sorry for not noticing that stealth C did not get its full loadouts since AE is out, but apparently few people where actually bothered by that.
EL 1.26 is also almost done, just waiting on an answer from rann to get the new stuff working.
CE Resource Pack 1.256
- Fancy greeble graphics, some supplied by LordTrilobite, for all player ships added
- Some new drone graphics added
CE Update 1.256
- Successfully surrendering to Slugs works correctly now
- Six drones added (mostly rare crystal drones)
- Crystal drones to the reward list for the special crystal conversation outcome added
- A few selected crystal enemies can use drones now
- Re-implemented and edited weapon rarity overrides for crystal sector
- Scatter Laser Flak power cost decreased
- Fixed a problem that prevented stealth C from getting its full CE loadout
- Some blue options fixed
- Some typos fixed
- Some small fixes
CE Infinite 1.256
- Changes of CE 1.256 imported
EL Texture Pack 1.26
- Graphics for the Phase Ion Drone added
/Edit:
EL is up to speed now, featuring rare "epic" prefixes and many new enemy prefixes.
CE Endless Loot 1.256 for CE and CE Endless Loot 1.256 for CE Infinite
- Changes of CE 1.256 imported
- Added some rarity ratings for prefixes, slightly increasing rarity of certain positive prefixes (which are now marked as "Rare")
- Added some even more rare "Epic" prefixes, each one unique for a certain weapon type
- Fixed another problem that apparently caused radius giving prefixes to decrease projectile count
- More ship prefixes added, many of which are more specific than before
- Ship faction and ship class now strongly influences which prefixes can be applied to the ship in question
- Weapons with special effect chances of 0 will no longer claim that they have a "low" special effect chance on their item card

There are also new drones, as mentioned before. And there are some small fixes. I'm especially sorry for not noticing that stealth C did not get its full loadouts since AE is out, but apparently few people where actually bothered by that.
EL 1.26 is also almost done, just waiting on an answer from rann to get the new stuff working.

CE Resource Pack 1.256
- Fancy greeble graphics, some supplied by LordTrilobite, for all player ships added
- Some new drone graphics added
CE Update 1.256
- Successfully surrendering to Slugs works correctly now
- Six drones added (mostly rare crystal drones)
- Crystal drones to the reward list for the special crystal conversation outcome added
- A few selected crystal enemies can use drones now
- Re-implemented and edited weapon rarity overrides for crystal sector
- Scatter Laser Flak power cost decreased
- Fixed a problem that prevented stealth C from getting its full CE loadout
- Some blue options fixed
- Some typos fixed
- Some small fixes
CE Infinite 1.256
- Changes of CE 1.256 imported
EL Texture Pack 1.26
- Graphics for the Phase Ion Drone added
/Edit:
EL is up to speed now, featuring rare "epic" prefixes and many new enemy prefixes.
CE Endless Loot 1.256 for CE and CE Endless Loot 1.256 for CE Infinite
- Changes of CE 1.256 imported
- Added some rarity ratings for prefixes, slightly increasing rarity of certain positive prefixes (which are now marked as "Rare")
- Added some even more rare "Epic" prefixes, each one unique for a certain weapon type
- Fixed another problem that apparently caused radius giving prefixes to decrease projectile count
- More ship prefixes added, many of which are more specific than before
- Ship faction and ship class now strongly influences which prefixes can be applied to the ship in question
- Weapons with special effect chances of 0 will no longer claim that they have a "low" special effect chance on their item card
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- Posts: 816
- Joined: Fri Jan 10, 2014 11:43 pm
Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26
Wow, I've been waiting to see how the greebles would look when paired with all the ship hulls. I always thought I would prefer looking at the outer hull more, but the greebles look really good and add an extra level of immersion. I especially like all the little details and different style of all the ships, like the alien looking inside of the Zoltan ships, the tiny breaches in the Rock armor, and especially the exotic Crystal ships.
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- Posts: 80
- Joined: Sun Sep 22, 2013 5:40 am
Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26
Looks like vanilla loadouts addon conflicts with new ship graphics or something. (mostly type "c" ships) Works fine without addon
http://i.imgur.com/HCmC59J.png
http://i.imgur.com/HCmC59J.png
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26
Oops, that has been taken care of:
Download CE Vanilla Player Ship Loadouts Addon 1.261 (MediaFire)

Download CE Vanilla Player Ship Loadouts Addon 1.261 (MediaFire)
Thanks! It was a lot of work. Crystal B kind of became my favorite as well. My original concept for the Zoltans was to to imply that there entire ship is made out of this inconceivable kind of wire-fabric, that holds energy and... just makes the the ship work.Russian Rockman wrote:Wow, I've been waiting to see how the greebles would look when paired with all the ship hulls. I always thought I would prefer looking at the outer hull more, but the greebles look really good and add an extra level of immersion. I especially like all the little details and different style of all the ships, like the alien looking inside of the Zoltan ships, the tiny breaches in the Rock armor, and especially the exotic Crystal ships.

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- Posts: 11
- Joined: Mon Jul 07, 2014 4:08 pm
Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26
In CE 1.26 I dont have Boosted Stealth Beam 1 drone texture
My mod list:

My mod list:
Code: Select all
Better Planets and Backgrounds_v1.3.1
CE Resource Pack 1.26
FTL Captains Edition 1.26
CE BPaB Compatibility Patch 1.0
CE Additional Music Addon 1.248
CE Infinite Addon 1.26
EL Texture Pack 1.26
CE Endless Loot Addon for CE Infinite 1.26
CE Non-EL Enemy Loadouts Addon 1.241
randomFlagship
Expanded Enemy Window 1.2
Extended Pursuit Indicator x5 v.1.0

- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26b
Nice catch, it was not supposed to be THAT well stealthed.
CE Endless Loot 1.26b for CE and CE Endless Loot 1.26b for CE Infinite
- Fixed a problem that prevented "boosted" drones from getting a working drone image assigned





CE Endless Loot 1.26b for CE and CE Endless Loot 1.26b for CE Infinite
- Fixed a problem that prevented "boosted" drones from getting a working drone image assigned
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- Posts: 816
- Joined: Fri Jan 10, 2014 11:43 pm
Re: FTL Captain's Edition 1.26/Inf 1.26/EL 1.26b
I still think we should have the option to do our normal empty beacon activities such as socializing and using production augments after looking at the secret data for the randomized flagship. You can look at the data at every sector now, but no one would want to do that normally because you can't do anything afterwords. And as we all know, in FTL every little thing counts.
If you could somehow work the flagship data into the UI for the Flagship generator that would also be really awesome! That way you wouldn't even have to start the game to see what you got. And you could do things like maybe display the flagship's layouts and weapons and stuff. And it would be almost like a part of the game. But all that is probably a lot of work.

If you could somehow work the flagship data into the UI for the Flagship generator that would also be really awesome! That way you wouldn't even have to start the game to see what you got. And you could do things like maybe display the flagship's layouts and weapons and stuff. And it would be almost like a part of the game. But all that is probably a lot of work.

