Large Address Aware really helpfull, thanks! Now it works.Sleeper Service wrote:Looks a lot like your mod files are corrupted. I recommend you re-download them another time.
Мне стоило бы внимательнее читать ОП-пост.
Large Address Aware really helpfull, thanks! Now it works.Sleeper Service wrote:Looks a lot like your mod files are corrupted. I recommend you re-download them another time.
Nope, nothing beyond opening up the system upgrade pannel borders at the top, which has been done.Nevill wrote:I assume nothing can be done about changing the UI to accomodate 10 levels of Weapons and Drones Systems made available by CE Infinite?
You can do this by unpacking the mod, opening "blueprints.xml.append" in /data and searching for the "artillery" blueprint. Change its rarity value to 0. Repack the mod and patch it in. This will prevent artillery from appearing in shops.Nevill wrote:I rarely play the game in one sitting, and certainly not the CE Infinite ones. If there is no workaround for the Artillery system to prevent it from breaking saves, can a separate add-on be made available that would prevent the system from appearing in shops altogether? Or is it too much work for too little gain, especially if there is a warning in place?
Agreed. I'll rephrase the warning once more so that it fits.Nevill wrote:Speaking of the warning, can it be rephrased in a way that would fit the text box? I know that with the amount of stuff the mod adds and with the text box being on the smallish side it is inevitable that some of it won't fit, but I still think it should be avoided when possible.
Its kind of hard to predict how much space these info windows will take, as that largely depends on how much loot you get and if a weapon is included. If the weapon has a long name it will make the window even bigger. But remember that you can always change the font size ingame yourself. I don't remember the hotkeys but they should be mentioned in the game options. Even just decreasing font size by one level below the default should make pretty much any CE texts fit the text window.Nevill wrote:Are the changes that came with the AE in relation to resourses/weapons gained in events being visually shown rather than described hard-coded? I feel like they are the biggest offender when it comes to the text exceeding the window boundaries.
"EVENTUALLY"..........Sleeper Service wrote:Thats a problem related to how SMM handles appending stuff. Will eventually get fixed with a new version of SMM.
I think artillery would perhaps be worthy of being an add-on to CE a this point... I've seen enough people buy the system and lose their save games, despite the warning, and it makes me sad. And it's utterly worthless in Infinite. I feel like it's my fault because I was the first one to start making artillery for the different ships, but hey... who could've known.Nevill wrote:I rarely play the game in one sitting, and certainly not the CE Infinite ones. If there is no workaround for the Artillery system to prevent it from breaking saves, can a separate add-on be made available that would prevent the system from appearing in shops altogether? Or is it too much work for too little gain, especially if there is a warning in place?