Sleeper Service wrote:If lvl 4 doors and sensors glitch out when manned then I won't put them in. There is already enough half-broken stuff in the mod
Maybe just sensors, because no one really stations sensors unless they've got spare crew or when it's at level 1 and you want to see what's on the enemy ship
Krazyguy75 wrote:It's more of an issue that when you are in the room (such as when you fight off boarders), the system gains an extra bar of power and thus is disabled. It's not a major problem, but it is inconvenient and irritating.
So is having enemies teleport in your door room and dropping them by a level as your crew fights off the intruders while a second group is trying to bust through elsewhere.
Then once the boarders are wiped out in the room, you should be moving the security team elsewhere.
Although, I find boarders irritating, especially those who should be prevented by Level 3 Blast Doors. 152 turrets? If I can stop intruders at a refuelling station, some pirate goons shouldn't be trouble either.
Also, Infinite Space really does make me have to make a choice between "Pre-Igniter for my Glaive Beam" or "Stop Annoying Boarding Events With Lanius and AIs"