stylesrj wrote:
My good runs come from ships like the Crystal B, Mantis B and... Lanius B
Play Stealth B on Easy until you hit Sector 8, then win/lose and try the Stealth C. I like how it has 3 drone slots but startup is brutal
Stealth B is currently in Sector 7, Rock Homeworlds. I'd like to try out those ships you like, but I need to unlock them first.

May have to do a sequence of runs just to get the Rock, Mantis, and especially Crystal quests done.
The Captain wrote:There are bad ships, but I wouldn't say anything is really broken. ....
I wouldn't say the Stealth ships are gimmicks - you just need to learn how to play them better. You know people have won the game without shields? (How's that for a gimmick?) Well, I've only seen BE Normal; not sure if anyone's done it in AE Hard. I did it,
but with modifications to the Stealth B: I swapped the Glaive for Halberd and Basic Laser, moved the Medbay to make it 4-person, added Titanium System Casing and an Engi, and some airlocks. Initially I also added L1 Shields, then later did it without. I also tried it with a fourth weapon slot, and a third drone slot (only for Hull Repair).
Found your post about modding the Stealth B enjoyable. Still need to greatly improve my skills before I consider an unshielded run at the Flagship.
I like all the ships I've played, the Kestrel A & B, the Fed A (unlocked it pre-AE and won on Normal), the Stealth A, even the Engi A. Stealth B is more demanding, even on Easy, and playing it has improved my game. Still think it and other ships need a few mods to better face the brutal startup, especially on Normal and Hard. Missiles and Hacking and Drones, oh myyyy--on one ship--in Sector 1 ?!? Talk about a learning cliff.
I'm getting better at this. Now I figure at any difficulty I need to put on an extra level of Weapons and other Systems just to guard against that stupid single hit that knocks out something critical, like a Glaive Beam that was a few seconds from firing. Especially when you don't have Shields. But the game is an exercise in critical Scrap management, with so many things needing extra levels. But putting 50 Scrap on level 5 Weapons in a Stealth B early on would likely save more than that in avoided repairs.
I want to try out all the ships. (Still need unlocks for Mantis, Rock, and Crystal ships, as well as game on a lot of the others.) I like the Stealth ships, despite the frustration of playing the B layout. I don't think any are gimmicks, but some don't have the best starting loadout, especially for the grimmer early battles on Normal and Hard.
Twinge wrote:Every ship in the game can be won with consistently on Hard difficulty with good enough play. I'll also note Stealth B specifically was improved in a lot of indirect ways in AE - cheaper Shields, Hacking+Glaive being amazing, no more Zoltan Bombers in early sectors...
... The biggest issue is the game-internal-bug where all defensive drones ignore targets if they're too far left or right of the main ship -- this means Anti-Drone Drones straight-up miss 20% of the time, which can be rather unfun on the Stealth C (last run I did landed 4 of 9 shots).
In the Balance Mod I currently give Engi B Level 3 Piloting (just makes thematic sense, though it doesn't do a ton) and the Heavy Ion is buffed slightly; for Stealth C the Anti-Drone Drone resets a bit sooner, so at least when it misses it's not out forever, and the Shield+ Drone requires only 1 power; and the Rock A starts with Explosive Replicator (and half the missiles).
I'm getting better but I'm just approaching the level I need for Normal runs.
Didn't realise there were such serious bugs still current. Any idea when we'll see them fixed? And do you think we'll see any official changes to the ship's starting loadout, or will that just be seen in mods?