Don't get me wrong here, I appreciate that you spent your time trying to make this work very much. But yeah, I don't like the thought of having to implement stuff into the mod that does not feel good to me. *shrug* The event would still sending a lot of mixed signals and there would be so much explanations needed. I don't know, I think you got what I mean.
Russian Rockman wrote:I started this document to help compare weapons a while ago. Since we have now started a wiki I transferred this document over to Google Docs. I made it a document because I thought it would be the best way to combine pictures and text.
Ah I remember that one. Do you know if this can be integrated into the wiki directly? Will it be displayed as a table then?
Russian Rockman wrote:Also, you should post a link to the WIP Wiki on the OP.
Already done:
Wiki
Captain's Edition now has its own wiki, started by supporters of the mod. The post you are reading right now will give you an overview of what is included in CE. But most of the time spoilers will be avoided and things are kept deliberately vague here, so that you can find out things for yourself. The wiki on the other hand, might eventually include in-depth info on all of the aspects of the mod.
CE Resource Pack 1.246
- Some tiny adjustments
CE Update 1.246
- Fire Suppression augment is more effective now
- Changed Kestrel A and C layout to discourage the usage of breaches as internal airlocks
- Neural Stunner should take effect almost instantaneously now
- Verdict focus beam artillery damage reduced
- Verdict focus beam artillery will no longer be able to hit two rooms accidentally
- Combat fluff events are called slightly earlier in fights now
- Some missing combat aug options added
- Some typos fixed
CE Infinite 1.246
- Changes of CE 1.246 imported
- Backup Battery can now be upgraded to level 3
CE Endless Loot 1.246 for CE and CE Endless Loot 1.246 for CE Infinite
- Changes of CE 1.246 imported