Slipstream Mod Manager v1.9.1 (2018-01-07)
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Slipstream Mod Manager v1.4 (2013-09-20)
SMM is already compatible with AE
Superluminal2 - a ship editor for FTL
-
- Posts: 551
- Joined: Fri May 31, 2013 1:59 am
Re: Slipstream Mod Manager v1.4 (2013-09-20)
When I use it FTL crashes upon startup.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Slipstream Mod Manager v1.4 (2013-09-20)
This means that either you haven't updated SMM's backups, or that the mod you're installing has not been updated to AE / has some errors.
Superluminal2 - a ship editor for FTL
-
- Posts: 551
- Joined: Fri May 31, 2013 1:59 am
Re: Slipstream Mod Manager v1.4 (2013-09-20)
SMM/backups does not exist. I'm trying to use a mod I created Superluminal2, The AE compatible Stargate mod, and the prepackaged ones.
-
- Posts: 118
- Joined: Thu Mar 06, 2014 3:35 pm
Re: Slipstream Mod Manager v1.4 (2013-09-20)
My mod won't work/validate, although it doesn't crash the game. I guess it's not even applied?
I'm a bit perplexed because the instructions seem pretty straight forward. Change .rar extension to .ftl, change .xml to .xml.append. Have it in the "data" folder. There shouldn't be any syntax errors, it runs in the game fine when I manually add it to the data.dat.
I only changed numbers in blueprint.xml, didn't delete any lines of code. Used notepad++ as was suggested on the forum.
Here's the .ftl in question.
https://www.dropbox.com/s/7ftr5mjhrjfpi ... d.ftl?dl=0
I'm a bit perplexed because the instructions seem pretty straight forward. Change .rar extension to .ftl, change .xml to .xml.append. Have it in the "data" folder. There shouldn't be any syntax errors, it runs in the game fine when I manually add it to the data.dat.
I only changed numbers in blueprint.xml, didn't delete any lines of code. Used notepad++ as was suggested on the forum.
Here's the .ftl in question.
https://www.dropbox.com/s/7ftr5mjhrjfpi ... d.ftl?dl=0
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Slipstream Mod Manager v1.4 (2013-09-20)
You've confused .rar with .zip. All .ftl files are zips, SMM won't accept them otherwise.Levgre wrote:Change .rar extension to .ftl
Superluminal2 - a ship editor for FTL
-
- Posts: 3
- Joined: Sun Sep 14, 2014 3:49 pm
Re: Slipstream Mod Manager v1.4 (2013-09-20)
anyone got any idea what this means? SMM hangs up at this point and doesnt continue to install the mods...
INFO FTLModManager - Using FTL dats path from config: C:\Users\Ultra\Desktop\FT
L Faster Than Light\resources
INFO ModsScanThread - Background hashing finished.
INFO ModsScanThread - Background metadata caching finished.
INFO ManagerFrame -
INFO ManagerFrame - Patching...
INFO ManagerFrame -
INFO ModPatchThread - Restoring vanilla "data.dat"...
INFO ModPatchThread - Restoring vanilla "resource.dat"...
INFO ModPatchThread -
INFO ModPatchThread - Installing mod: Beginning Scrap Advantage 1.1.ftl
INFO ModPatchThread -
INFO ModPatchThread - Installing mod: CE Resource Pack 1.246.ftl
INFO ModPatchThread -
INFO ModPatchThread - Installing mod: FTL Captains Edition 1.248.ftl
INFO ModPatchThread -
INFO ModPatchThread - Installing mod: CE Infinite Addon 1.247.ftl
WARN ModPatchThread - Clobbering earlier mods: data/misc.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/events_ships.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/events_pirate.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/events_crystal.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/events.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/events_rebel.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/sector_data.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/events_boss.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/dlcBlueprints.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/autoBlueprints.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/blueprints.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/dlcBlueprintsOverwrite.xml.
append~
WARN ModPatchThread - Clobbering earlier mods: data/events_zoltan.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/dlcEvents_anaerobic.xml.app
end~
WARN ModPatchThread - Clobbering earlier mods: data/events_slug.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/events_rock.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/events_nebula.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/events_mantis.xml.append~
WARN ModPatchThread - Clobbering earlier mods: data/events_engi.xml.append~
INFO ModPatchThread -
INFO ModPatchThread - Installing mod: EL Texture Pack 1.24.ftl
WARN ModPatchThread - Clobbering earlier mods: img/weapons/ba_effector_impact_1
_strip9.png
INFO ModPatchThread -
INFO ModPatchThread - Installing mod: CE Endless Loot Addon for CE Infinite 1.2
47.ftl
Exception in thread "Thread-6" java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Unknown Source)
at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source)
at java.lang.AbstractStringBuilder.ensureCapacityInternal(Unknown Source
)
at java.lang.AbstractStringBuilder.append(Unknown Source)
at java.lang.StringBuffer.append(Unknown Source)
at java.io.StringWriter.write(Unknown Source)
at org.jdom2.output.support.AbstractXMLOutputProcessor.write(AbstractXML
OutputProcessor.java:342)
at org.jdom2.output.support.AbstractXMLOutputProcessor.textRaw(AbstractX
MLOutputProcessor.java:419)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.printElement(Slopp
yXMLOutputProcessor.java:117)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printContent(Abst
ractXMLOutputProcessor.java:946)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.printElement(Slopp
yXMLOutputProcessor.java:113)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printContent(Abst
ractXMLOutputProcessor.java:946)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.printElement(Slopp
yXMLOutputProcessor.java:113)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printContent(Abst
ractXMLOutputProcessor.java:946)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.printElement(Slopp
yXMLOutputProcessor.java:113)
at org.jdom2.output.support.AbstractXMLOutputProcessor.printDocument(Abs
tractXMLOutputProcessor.java:533)
at org.jdom2.output.support.AbstractXMLOutputProcessor.process(AbstractX
MLOutputProcessor.java:191)
at org.jdom2.output.XMLOutputter.output(XMLOutputter.java:822)
at net.vhati.modmanager.core.SloppyXMLOutputProcessor.sloppyPrint(Sloppy
XMLOutputProcessor.java:165)
at net.vhati.modmanager.core.ModUtilities.patchXMLFile(ModUtilities.java
:228)
at net.vhati.modmanager.core.ModPatchThread.patch(ModPatchThread.java:23
6)
at net.vhati.modmanager.core.ModPatchThread.run(ModPatchThread.java:88)
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Slipstream Mod Manager v1.4 (2013-09-20)
Read through CE's troubleshooting section; it explains how to fix this.
Superluminal2 - a ship editor for FTL
-
- Posts: 819
- Joined: Fri Jan 10, 2014 11:43 pm
Re: Slipstream Mod Manager v1.4 (2013-09-20)
I looked at GitHub and saw that you were still working on version 1.5. I just want to thank you for still working on this after so long. 

- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: Slipstream Mod Manager v1.4 (2013-09-20)
Q: Will the following inject the choice correctly if the respective event (START_BEACON_ROCK_ACTUAL) is added by another mod?
Code: Select all
<mod:findName type="event" name="START_BEACON_ROCK_ACTUAL">
<mod-append:choice>
<text>Have a look at the secret data you carry.</text>
<event load="FR_SECRET_DATA"/>
</mod-append:choice>
</mod:findName>