Sleeper Service wrote:Nah, enemies max systems are defined by their specific ship blueprint, not by the overall system cap, so a higher artillery cap would not matter for the flagship. I left artillery as it is mostly cause all the new player artillery is already balanced for capping out at four bars.
So there's a random chance the Flagship's weapons chain to one second when playing a game?
Because that's what happened to me. I got my butt kicked in Phase 1 because missiles, lasers, beams and ions would be firing rapidly with no chance of blocking them.
Then when I reduced artillery back to default levels for my next game, the Flagship was difficult (holy crap! Defence drone in Phase 3!? My Vulcan cannot match that!) but still beatable.
By the way, nice job with the Flagship. Phase 3 really gets crazy when the last guy dies. I wish didn't cheat with the Level 5 Hacking to the Missiles though... (although it wasn't much cheating when I ended with only 1HP left! Knew that cruiser before the Flagship was a waste of effort to fight!) but seriously, all sorts of crazy went down in a fun, yet satisfying end, complete with Swedish rock.