especially when fighting the boss:
mind control and teleport to your ship all but one of the crew (leave the one to the left of the cockpit), kill them, then send your boarders.
like stealing a cigarette from a baby.
I think it would be better if you could not transport the mind controlled enemy aboard your ship.
That's a lot of cooldowns you have to sit through between abductions. Wouldn't that go slowly? Nearly any situation where this strategy works, a more typical Crew Teleporter approach also would. I'll concede that abduction is probably the easiest way to chew up the flagship's crew, though.
Indeed this only works if the enemy ship has no way to damage yours because otherwise going through the cooldowns is a very long drawn out fight where you are constantly taking damage.
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Elhazzared wrote:Indeed this only works if the enemy ship has no way to damage yours because otherwise going through the cooldowns is a very long drawn out fight where you are constantly taking damage.
of course, it's a good idea to have level 3 or 4 shields and some defense drones.
after you take out the Ion cannon, the Missile launcher and the Halberd beam with your boarders it's a piece of cake!
you then proceed to the alien abduction phase.
when the ship is empty (save for the gunner to the left of the cockpit) it's just a matter of sending a boarding party to disable some systems, principally the shields so you can finish it off with your weapons.
Elhazzared wrote:Indeed this only works if the enemy ship has no way to damage yours because otherwise going through the cooldowns is a very long drawn out fight where you are constantly taking damage.
of course, it's a good idea to have level 3 or 4 shields and some defense drones.
after you take out the Ion cannon, the Missile launcher and the Halberd beam with your boarders it's a piece of cake!
you then proceed to the alien abduction phase.
I suppose if you don't have a good way to shoot through the Flagship's shields and can dodge/drone/repair or just plain suck up all the missiles (or are not playing on Hard), AND you don't have a couple mantises, this strategy would be viable. But it's far quicker IMO to just teleport into doors and when their guys run to the medbay, shoot it to kill them and take it out.
Though these days I usually just try to show up at the final battle with enough firepower to kill the flagship quickly.
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I don't think that it makes the flagship too easy. It just makes it more predictable. Killing the flagships crew is a huge part of a successful fight for me, and mind-control + teleport is by far the best way to do it because you can isolate them from the medbay and their friends so you can fight comfortably.
Fighting them on the flagship is an exercise in randomness and frustration, where you are at the whim of RNG and are often dependent on picking up weapons that you otherwise would absolutely not want (bombs specifically) to hold their cloak AND their medbay offline and potentially their hacking as well. It can be done, mainly using lockdown or with a lucky fire or breach, but as far as I'm concerned lucky doesn't feel even slightly satisfying for the final fight. I'm sure someone will say you don't need to kill the crew, but that's crazy talk.
Honestly what's still a problem with the flagship is that the good strategies against it are basically the opposite strategies to killing everything else. Abduction is essentially useless against normal targets. Bombs that you need to offline whatever system on the flagship is presently killing you without doing hull damage (you need to kill the crew not blow the ship up) are mostly useless because of their very long charge. Missiles need missiles, and so aren't reliable. But you need these things to reliably handle the flagship.
Every run I have won recently I've done it by having a normal fit for everything else, and a flagship fit that I can change into to right at the end and never use before then.