Pacifism run?Sleeper Service wrote:It is still a pretty big challenge to get all the necessary upgrades on the way though. I doubt anyone has done a true pacifist run that so far.

/Estel
Pacifism run?Sleeper Service wrote:It is still a pretty big challenge to get all the necessary upgrades on the way though. I doubt anyone has done a true pacifist run that so far.
I find it a little incoherent that the mod always spawns the same same crew variations and could never take the actual crew appearances into account. It's only a minor incoherency but it still bugs me. But that should not stop you from maybe just making the patch yourself.ScubaSteve3465 wrote:Sleeper I know you have a lot of stuff on your plate right now, integrating Detailed Portraits among other things. I was wondering if you could make an optional patch kinda like Infinite but for the Corpses mod. It really brings a huge amount of realism to the game and it was compatible with CE for awhile until the Dev went dark. He gave permission for his mod to be used so that isn't a problem. It shouldn't be to hard to integrate it since all the ground work is already in place. Let me know what you think.
OK, alright, here it comes. Are you ready?Torchwood202 wrote:Sooo... despite this newly born idea for adding new endings, I would still like to know how to progress after you acquire full shields.
Tell me ONLY what you need after full shields, no third or fourth or even fifth clue... I must solve this!
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Fully upgraded medbay is the third thing you need.
Uhhh... I tried again with your advice, and no blue option showed up for having what you said...OK, alright, here it comes. Are you ready?
OoopsTorchwood202 wrote:Uhhh... I tried again with your advice, and no blue option showed up for having what you said...
I know that every single one of you have that feeling where you truly believe you'll beat the final boss with your set-up, and you end up dying horribly.
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You need fully upgraded engines as well.
I don't know, maybe you still need more headspace? You can also ask for help in the SMM thread. There is a chance that it just does not work out for you.PrinceHeru wrote:Alright so I have a current issue with CE Loot Addon for Infinite 1.0e , I able to load all the others and my Java is at 1000 MB so I have max spacing.
Ough. What a nice way of telling "FOff"Sleeper Service wrote: I find it a little incoherent that the mod always spawns the same same crew variations and could never take the actual crew appearances into account. It's only a minor incoherency but it still bugs me. But that should not stop you from maybe just making the patch yourself.
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Version = 1.5.10
Stack Trace:
1 - 0x77c25b61 assert
2 - 0x006b15de
3 - 0x00539015
4 - 0x004b885f
5 - 0x0040495d
6 - 0x0065b598
7 - 0x0074f7eb
8 - 0x004010fd
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http://sebsauvage.net/paste/?934949018abbfc25#I0R4MYmuLZp/NAd8j3KGdCD9uBFJIFglWcROw2aT3S4=
No, it is not true, at least in the unlikely case that someone asks meSleeper Service wrote:Yeah that might be true and I'm not too happy with that. Any suggestion how that could be improved? I try to give visibility to the assets of other people that are included in the mod. They are all listed in the OP and such. I guess the people that contributed could also appear on the title screen... maybe that should happen from the next release onwards.
If corpses were implemented into CE, in order to make it not have to be added into every ship after an update, I think the only ships that should have this are ships with specific text like the slaver event. Just to make yo feel even worse.Estel wrote:Ough. What a nice way of telling "FOff"Seriously though, while I actually suggested this myself some months ago, +1 for incorporating corpses into CE's core, again. After all, you have those "not surviving prisoners" etc, so it shouldn't be too incoherent, that pirates/slavers show some human corpses scattered around. As for all other factions (Mantises, Rebels, Slugs, etc), it's actually *always* coherent with the crew type on board. Unless you think about colours of suit ETC, but I think that when you were just blown up in super-heated fuel explosion and sucked into space, your skin/suit may appear a little "generic"... For someone catching a glimpse of your corpse, for less than 2 seconds before you disintegrate for good.
Sleeper Service wrote:Yeah that might be true and I'm not too happy with that. Any suggestion how that could be improved? I try to give visibility to the assets of other people that are included in the mod. They are all listed in the OP and such. I guess the people that contributed could also appear on the title screen... maybe that should happen from the next release onwards.
I was thinking maybe you could put the names of everyone who contributed to the Captain's Edition into the actual in game credits somewhere... A lot of mods for other games do things like that.Estel wrote:No, it is not true, at least in the unlikely case that someone asks meI think that CE gives all proper credits where it is applicable + some more. Including everyone that ever did any smallest mod using vanilla FTL resources in the title screen (without any disrespect - I think small mods, sometimes, bring the most brilliant ideas) would just clutter it and make it *very* incomprehensible.
In my humble opinion, the only people that are included in the title screen should be ones that created something totally from scratch (i.e. not based on actual vanilla FTL content) - like it's done with additional music. For all others, there is credits section in OP, credits in SMM mod description, etc...
Otherwise, we're getting dangerously close to Oscars-like "thank the entire f... world", as we should put original FTL authors in every credits too, then authors of all FOSS stuff they used to created FTL, then authors of FOSS stuff that was used to create said FOSS stuff... We would be only around middle of the credits when hitting Linus Torvards and Bill Gates, probably. sorry for a bit of irony, but that "ego-stuff" in corpses thread got me irritated, a little.
Better idea would be to have the event crew joiners be named after the people who helped CE instead of the names that are currently used. Like the J-0R4N AI event from collecting all the stuff.Russian Rockman wrote:I was thinking maybe you could put the names of everyone who contributed to the Captain's Edition into the actual in game credits somewhere... A lot of mods for other games do things like that.![]()
Here's my personal opinion on that... The title screen will get cluttered if you include everyone's names who ever did anything. It may be debatable what is a "small" or "big" contribution to CE too, so I think everyone can be included on the OP here and in the credits. And that way nobody feels left out.