Diet Water wrote:The fully spun-up Chain Laser should be able to destroy the Super Shield just as it's created and be ready to fire again before the drone creates another, but with all the misses that would be sure to occur, the drones would probably get destroyed before you destroyed the ship anyway. (or worse, you end up chipping the ship down into FTL range and have no reliable way to stop it)
I think you are right, the Chain Laser has 7 seconds cooldown and the shield drone 9, so if you time it correctly, the laser shots should arrive in time for knocking off the overcharge shield and then again for the normal shield. I actually tried that (without looking up the cooldowns), but apparently didn't time it well enough and then decided it's easier to shoot down the drones on autofire.
5thHorseman wrote:Aha. Yeah I've had similar situations many times since AE came out. Enough that I've gotten a bit good at predicting if my shots had a chance of hitting the drone on its next pass so I could retarget and get a new angle of entry.
Ah, sorry for letting you down with an underwhelming post, compared to my usual super exciting screenshots of flagships breaking apart

I just had to find an excuse for the genius posting title.
stvip wrote:I've encountered the Game of Drones pun before, though - as an alias of a Starcraft II player (which also gives him the acronym of 'GOD').
Shame I wasn't the first, and I didn't realise it gives a nice acronym, too. I must contend, however, that GOD is short for General Operational Device (priority by precedence)
