I don't think this has been update for AE. So the mod will not work.thehunterk wrote:bro I cant get your mod to work I try changing theship it replaces but when I click on it it crashesany help???
[SHIP] Escort Duty
-
- Posts: 5
- Joined: Mon Apr 14, 2014 12:20 am
Re: [SHIP] Escort Duty
-
- Posts: 2
- Joined: Fri Apr 18, 2014 2:31 am
Re: [SHIP] Escort Duty
ApocalypticRainbow wrote:I don't think this has been update for AE. So the mod will not work.thehunterk wrote:bro I cant get your mod to work I try changing theship it replaces but when I click on it it crashesany help???
where can I get a older version of ftl?
is there a way I could repatch the mod to work in AE??


- R4V3-0N
- Posts: 1291
- Joined: Sun Oct 06, 2013 11:44 am
-
- Posts: 1
- Joined: Tue Apr 22, 2014 5:28 am
Re: [SHIP] Escort Duty
When I try to play with the mod, when i press New Game it crashes.
- R4V3-0N
- Posts: 1291
- Joined: Sun Oct 06, 2013 11:44 am
Re: [SHIP] Escort Duty
The mod, like many other, are not updated for advance edition.
R4V3-0N, a dreamer.
- Estel
- Posts: 466
- Joined: Sat Jun 22, 2013 4:03 am
Re: [SHIP] Escort Duty
Pity. I just hope that "someone" will pick it up (or, original author re-appears), as it was quite interesting concept
Reminded me of Engi Hive cruiser, and it's selective shield bubble...
/Estel

/Estel
- RAD-82
- Posts: 796
- Joined: Sat Nov 09, 2013 12:16 am
Re: [SHIP] Escort Duty
I wonder what causes the crashing...
Has anyone tried other ships with non-adjacent room connections, like the Scarab?
Another possibility, although I find it very unlikely, is that Defense II drones no longer use the <level>2</level> tag that is used by the defense drone on this ship.
At a quick glance, those are the only two ideas I've come up with.
Has anyone tried other ships with non-adjacent room connections, like the Scarab?
Another possibility, although I find it very unlikely, is that Defense II drones no longer use the <level>2</level> tag that is used by the defense drone on this ship.
At a quick glance, those are the only two ideas I've come up with.

- R4V3-0N
- Posts: 1291
- Joined: Sun Oct 06, 2013 11:44 am
Re: [SHIP] Escort Duty
I heard that the room glow image is changed quite a bit. And drone engine image.
I think.
I think.
R4V3-0N, a dreamer.
- RAD-82
- Posts: 796
- Joined: Sat Nov 09, 2013 12:16 am
Re: [SHIP] Escort Duty
Drone engine image is irrelevant. Definitely not causing a crash. (I don't like this change, though, because all drones use the same engine graphic now.)R4V3-0N wrote:I heard that the room glow image is changed quite a bit. And drone engine image.
I think.
Room glow image... with the AE change, these image files need to be prefixed with room_ in order to receive their glows from the new rooms.xml file. I don't know if using images without that prefix causes problems. I do know that images don't need glows to run the game, because some old mods still run with the glows missing.
- R4V3-0N
- Posts: 1291
- Joined: Sun Oct 06, 2013 11:44 am
Re: [SHIP] Escort Duty
Those are just my random guesses, I do not know how to make a mod AE compatible nor do I know to many new things about it besides somehow ion beam is changed and stuff.
R4V3-0N, a dreamer.