KeronCyst wrote:Meevious wrote:I think it'd make more sense and be more interesting if it were to use scrap (one for each broken up projectile), but in the aftermath, add that scrap to the scrap reward if there is one.
Now there's a great idea. Blue options:
Improved Piloting: Attempt to retrieve some of your fired flak.
Advanced Piloting: Retrieve all of your fired flak.
Scrap Recovery Arm: Attempt to retrieve some of your fired flak.
Repair Arm: Repair more of your hull with some of your fired flak.
By the way, I never said Burst Laser Mk. II shouldn't be nerfed (though I think Flak Mk. I is stronger than it if one considers its role as a support weapon, and B.L. as overall/direct attack). It could be given +1 second to charge.
So why do you want to nerf burst laser 2 again ? If you think that it's overpowered because of burst laser 1, then you are wrong. 1 is underpowered, compared to the dual lasers(The game devs made it like that, so dual lasers are more valueable and because the "weak transport ship" joke). Burst Laser 3 fires almost the double of the lasers and only one weapon slot, but requires more power and charge time. I think that it's balanced and doesn't need any changes(It isn't that common in stores anyways).
Flak 2 is very stong, but again, like burst 3 and glaive, it needs a lot of power and charge time and it's rare on shops.
Flak 1 is more common and I think it's balanced well enough, it can miss against 0 evasion ships, you can't aim it that well against ships that don't have many rooms(autodrones), which makes it miss even more.