I've played FTL for a while, and installed some mods, but I'm having issues with custom ships.
I can install other people's ships just fine, but whenever I create my own I'm having some issues.
I use the Slipstream mod manager and superluminal to make ships. I've tried so many different ways of exporting them and making them .ftl, but I always get a crash when I go to a hanger. I have no idea why.
Maybe someone who is experienced in modding and superluminal could help me?
Thanks.
EDIT: Thanks all of you, I figured it out and it was having Artillery System that was causing it to not work. It works fine without artillery, though the sensors and doors do act a little strangely, but not being AE compatible that's to be expected.
Custom Ships
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- Posts: 13
- Joined: Sun Apr 13, 2014 3:08 am
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Custom Ships
Superluminal is not up to date yet, so ships exported with it have to be manually edited after exporting to make them AE-compatible.
Superluminal2 - a ship editor for FTL
- RAD-82
- Posts: 795
- Joined: Sat Nov 09, 2013 12:16 am
Re: Custom Ships
I don't know how many ways a properly built ship made in Superluminal can cause a crash, but the only way that I can think of is if the ship has an artillery system.
edit: I guess 0x0 rooms crash too, but I don't consider that as properly built.
edit: I guess 0x0 rooms crash too, but I don't consider that as properly built.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Custom Ships
0x0 rooms, missing <offset> tag from layout.xml, and I think there's something new in shipBlueprint, but I'm not actually sure about that (haven't checked that thoroughly yet)
Superluminal2 - a ship editor for FTL
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- Posts: 402
- Joined: Tue Dec 03, 2013 9:12 pm
Re: Custom Ships
I think you should just put up in bold and large letters on the Superluminal thread: SUPERLUMINAL IS NOT AE COMPATIBLE.kartoFlane wrote:0x0 rooms, missing <offset> tag from layout.xml, and I think there's something new in shipBlueprint, but I'm not actually sure about that (haven't checked that thoroughly yet)
