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TODO
* Fix weapon placement with Luminal
* Make my own ship graphics (I'll probably just recolour the Slug Cruiser)
* Consider removing the clone bay
* Consider adding hacking
* Add a story behind the ship
* Fix invisible shield
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UPDATES V0.2 * Reduced Disabler Ion damage from 5 to 4 * Increased Enemy Crew damage with Disabler from 0 to 1 * Increased power cost for Disabler from 2 to 3 * Reduced shield power from 4 to 3, buy another bar with your starting scrap to have stronger shields * Reduced Weapon Slots from 6 to 5 * Removed Ion Blast weapon * Reduced health from 30 to 25 * Removed stealth weapons (This makes it harder for more experienced players, but makes it easier for newer players to choose where to put power.) * Reduced starting power from 12 to 10. * More challenging now V0.1 * Release
V0.1 The Trickster Download
Right now, I don't know if its still too easy.
Replaces: Slug Cruiser Type A: The Man Of War
Has:
- An OP custom Ion weapon called the "Disabler" or "Disabling Laser" causes breaches, and 5 ion damage. (One of the three main things that are important in the ship)
- No door control (beware of spreading fire, only one crew member can handle it, and it can be very distracting in the middle of battle)
- Stealth
- No sensors (Slugs more than make up for this.)
- Room Layout and graphics of Slug Cruiser B, (but with different starting items and crew, sorry, but I'll focus on the graphics later.)
- Clone Bay (I lose so many crew members to fire, and more to cloning-interruption)
- 6 Weapon slots (A few GUI+gun placement problems I don't want to close the game, adjust the weapon placement XML, use the mod manager to slowly reinstall the mod and launch again, then repeat until I place it in a good spot. Can someone suggest an easy way to move guns around?)
- Mind Control (Very important, one of the three main things about this ship)
- Anti-Bio beam (Also very important, without it the ship would fail really badly)
- Weak laser for Crewless ships (Automated scouts will be a nightmare)
- A total crew of 7, 3 slugs, 3 engi, and a single rockman (It's not a good idea to send the rockman into suicide missions. The cloning time can be very dangerous, as intruders and enemy crew are better handled with mind control.)
- Not enough power to run it all. (The real challenge, you need a lot of scrap to have a fool-proof strategy using this ship)
A really challenging (for me) ship thats very fun for those who don't like spamming weapons TOO much.
Credits go to me, and the creator of slipstream mod manager (without it, I wouldn't have been able to press validate several times on the manager, and my mod would have had a LOT more bugs than it has right now.)
Please share your thoughts, I'll rebalance if asked by enough people.
(OUTDATED SCREENSHOT)
