Mendel wrote: Zoltans go to enemy ship, explode, pop back in clone bay, rinse and repeat.
Woah wait, Zoltans EXPLODE when they die? Omg I had no idea that's a thing. I might give it another try then but still I don't think that makes it a good ship.
Also I was experimenting with the new augments so I might as well give you my OPINIONS on them. So far I only tried these:
Explosive Replicator: This is very usefull when you are dependant on missiles or bombs. You don't have to care about ammunition at all because I almost never used more missiles then I gained in the fight.
Defense Scrambler: I only had it for a moment ad never got to use it much. This is probably really usefull against boss but I dont know.
Emergency Respirator: A lot of ships have this now and it's really good against Lanius or ehen you get your O2 destroyed and have to repair something in area without oxygen. So I never switched it for something else.
Fire Suppression: THIS, I thought it's gonna suck, but I got it during my boarding run with Mantis and you just don't have to care about fire at all. It's also pretty fast at putting it out. This thing is gonna be extremely usefull in the Rock B ship.
Backup DNA Bank: This means that you can switch the clone bay off during lack of power and don't care about getting your crew killed. But it's not that usefull I think.
Distracion Buoys: Useless.
Zoltan Shield Bypass: Inredible with a boarding crew when fighting the boss. Third stage is then much easier.
Reconstructive Teleporter: This is insanely good when you are boarding. If you only have cloning bay you can still heal your crew. Also works both ways so when your crew gets damaged in ship just teleport to the enemy and boom it's healed.