Backup Battery should be called Emergency Power Unit

General discussion about the game.
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darklord42
Posts: 11
Joined: Sat Mar 29, 2014 2:11 am

Backup Battery should be called Emergency Power Unit

Post by darklord42 »

I think Backup Battery doesn't sound in line with the SciFi tone and makes me think less of a space ship and more of the 9volt I have in my alarm clock . Instead, EPU would be a far better name and more in line with aircraft and spacecraft today. Or if you want something closer to the actual use ingame, how about WEP or War Emergency Power (taken from US WWII fighters) which gave a temporary boost to the engine.
Coderro
Posts: 5
Joined: Sat Mar 29, 2014 4:03 am

Re: Backup Battery should be called Emergency Power Unit

Post by Coderro »

I think you're overdoing it a bit; the game doesn't call your shields "Shield Projection System", they're just "Shields". I'd recommend something like "reserve power", "auxiliary power", etc.
darklord42
Posts: 11
Joined: Sat Mar 29, 2014 2:11 am

Re: Backup Battery should be called Emergency Power Unit

Post by darklord42 »

Maybe you're right, either would be fine as well. I just don't like backup battery. :)
Draco556
Posts: 13
Joined: Sat Dec 21, 2013 3:32 pm

Re: Backup Battery should be called Emergency Power Unit

Post by Draco556 »

I think you can rename systems with mods, if you want to ;)
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: Backup Battery should be called Emergency Power Unit

Post by agigabyte »

Draco556 wrote:I think you can rename systems with mods, if you want to ;)
Nope, hardcoding.jpg strike's again!
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: Backup Battery should be called Emergency Power Unit

Post by Sleeper Service »

Nah, system blueprints can be rename like any other blueprint. They are found in blueprints.xml:

Code: Select all

<systemBlueprint name="oxygen">
	<type>oxygen</type>
	<title>Kitten Converter</title>
	<desc>Refills the oxygen in the ship by extracting O2 from millions of compressed kitten corpse. Upgrading increases the rate at which it restores the ship's internal atmosphere.</desc>
	<startPower>1</startPower>
	<maxPower>3</maxPower>
	<rarity>1</rarity>
	<upgradeCost>
		<level>25</level> <!-- level 2 -->
		<level>50</level> <!-- level 3 -->
		<level>75</level> <!-- imaginary level 4 -->
	</upgradeCost>
	<cost>0</cost>
</systemBlueprint>
You might have to change some tooltips as well, but all that can be done. So however anyone wants the battery or any other system to be called, its possible by the magic of modding. :)
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: Backup Battery should be called Emergency Power Unit

Post by agigabyte »

Sleeper Service wrote:Nah, system blueprints can be rename like any other blueprint. They are found in blueprints.xml:

Code: Select all

<systemBlueprint name="oxygen">
	<type>oxygen</type>
	<title>Kitten Converter</title>
	<desc>Refills the oxygen in the ship by extracting O2 from millions of compressed kitten corpse. Upgrading increases the rate at which it restores the ship's internal atmosphere.</desc>
	<startPower>1</startPower>
	<maxPower>3</maxPower>
	<rarity>1</rarity>
	<upgradeCost>
		<level>25</level> <!-- level 2 -->
		<level>50</level> <!-- level 3 -->
		<level>75</level> <!-- imaginary level 4 -->
	</upgradeCost>
	<cost>0</cost>
</systemBlueprint>
You might have to change some tooltips as well, but all that can be done. So however anyone wants the battery or any other system to be called, its possible by the magic of modding. :)

We can???????!!!!!!! :)
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