The Captain wrote:I wouldn't call the Curator quest zero risk. The first time I tried it, I had to run from the first ship (my weapons were crap) and couldn't complete it.
Huh, I haven't had idea, that there are any fights - I've done this quest 2 dozens times or so, and always got only "event-text" things on quest beacons. Anyway, my point was that it seems to be unique quest, and encountering it few times during same playthrough is a little anti-climatic. No big deal, though, suggestion of minor importance.
Sleeper Service wrote:I actually think that Infinite is ultimately less interesting than normal FTL/CE. What ever you do, infinite sectors will always turn the game into grinding. Its just not that challenging in the end, as you already noticed. Especially on the long run. The original Infinite Space had the same problem.
I generally agree - although, with so harsh upgrade costs, it may be actually entertaining to get to sector 7 (or 8, if you (a)buse recent discoveries) normally, and start Deep Space from there - it would be "how long I can survive" type of run

I'm not sure if anyone could ever win such session (challenge, challenge!).
Meanwhile, few bugs against regular CE:
Tested version:
FTL Captains Edition 1.102b.ftl Side note: kartoFlane's
AutoCruiser.ftl used for this run.
1. Heavy Ion mark II or III (sorry, wasn't able to distinguish it in time, was too busy keeping myself alive

) have chances to cause fires on room where it hits

I double-checked that fire wasn't sneaking from any room around - also, it appeared in "corner", not near doors, exactly at the moment of Big Bad Ion Blast. Unless it is intended, as fire started by all those sparks of malfunctioning equipment? Well, one would suppose, that they have more strict fire-proof materials policy on those military ships

(Severity:
Medium)
2. There is this event where we meet automated drone, that offer done parts for fuel (take fuel, give drones). There is option to attack it which - rightly so - doesn't count as strict piracy and doesn't disturb crew. Sadly, it doesn't work, too - ship remains neutral after event text about attacking it, because it's just a drone and we need supplies. (Severity:
Medium)
3. There is this special outcome of talking with Mantis, where he stares through viewport and recognizes this sector (I think I've reported something different about same event, earlier?), then allows to call for his clan's aid. If we choose to free slave, we're thrown instantly into event text used for accepting slaver's surrender, and random ship appears on target window. Last time, it was a super-heavy gunned rebel ship (!) without pirate markings, that scarred the hell out of me, for a split second. (Severity:
Minor)
4. This energy interceptor here also lacks shield bubble:
http://s13.postimg.org/76w0b74th/shield_bubble.jpg(Severity:
Minor)
Cheers,
/Estel