No sooner do we come out of our jump than a Rock ship goes screaming past our viewscreen showing pirate markings. He is not here to chat.
Shields up! Weapons pre-charged, drones on standby.
Eoin sends in a Hull Breach Missile and it does its job, slamming home into the Rock Scout-class ship, tearing through the armor plate and detonating in the shield-bay. A follow-up volley from the Burst and the Ion-Laser and the ship is dead in the water and her two crew half-dead. They have a Med-Bay but a single shot from the Ion-Laser destroys it. Their ship is barely hanging together. We will have to be careful to engage their crew but not cause any structural damage to the ship itself, lest we accidentally kill our own boarding party.
Time to test send them in. Ariadne, our new Rock crew member, and Kozar beam aboard the enemy vessel into their Med-Bay both to prevent any repairs to the module and also to finish off the remaining crew. The pirates oblige our boarders and meet them in the Med-Bay for close combat. Ariadne rips off an entire control box from the wall and hurls it at one of the pirate crew, killing him instantly. The second crew member’s eyes go wide in terror and he attempts to flee but is cut down by Kozar’s quick blaster fire. The ship is ours.
Taking a ship intact has the advantage of being able to take your time to strip it of the maximum amount of salvage possible. We take full advantage of the situation and bring a rich haul of materials back to our cargo bay before jumping out.
