EDIT: Pushed the update after another scouting run for intel. Which was going swimmingly well: got a bunch of cool drops, and had my defensive stance set up just fine for where I was. I even had a fully intact hull for once.
And then, this.

The Stealth cruisers were meant to have three weapon slots since that's what they have in the vanilla game. I fell back on that decision a while back in the development of the main kit (and to be fair, from personal experience, being locked to three weapon slots doesn't affect your ability to fight as much as you would initially think).Mr. Mister wrote:Also, I'm not sure if it was your intention, but the sMPK-CE alternate starting loadout for the stealth cruiser is at 3 weapon slots too now.
And the Weapons Jammer might be a liiiiiiitle OP as a starting gear for the Man o' War. Being able to take away two bars from the enemy weapons is a huge, huge deal, specially for one that can betray surrender truces. I do believe that such ability now would comnpensate for it starting without a combat augment.