
Kieve wrote:While I won't deny that it's possible to run into no-win situations in Vanilla, CaptRevo's example suggests you're taking things to an extreme that should probably be avoided. Knocking out weapons, drones and O2 in a single event?
There seems to be some misconception about what this event does.
First of all: This is not a fight, it is a radiation event where you basically have to endure an amount of time during which your life support situation worsens. The derelict enemy ship/station sits ther and none of you can take shots (visible on the screen shot, placeholder enemy with no offensive capabilities). Most of the time this hazards are very manageable. Weapons and drones being disabled has no impact on the event. System limitations and and the harmless enemy dummy station only exist to keep oxygen disabled, because exiting combat resets system modifiers on that.
Second: The player might be helpless in this particular situation, but he wasn't before. Fuel is available at every shop. Life support lvl 3 can negate this hazard and is also available everywhere. Nebula in Industrial sectors could to some extend be avoided, at last till you found a shop for fuel, which are always located outside of the clouds. Of course the player might not know this. Just as he can/she might not know how to deal with suns when beginning to play FTL. It's a new learning process for CE.
Also: This whole scenario is pretty rare. Which, I admit, does not make it obvious to the player that the radiation event can be so deadly. But the player can definitely gather that running out of fuel is lethal during other situations in CE. This particular scenario is just as rare as the stalemate-out-of-fuel scenario I'd say. I can't remove neither of these in an elegant way. In the end I'd rather keep the Radiation events in the mod, instead of removing them because of the remote possibility that this dead-end situation happens. Lowering the life support requirement for negating radiation to lvl 2 would be possible, but does not matter for the overall discussion if this situation should exist, cause it still could exist if the player does not upgrade.
@ CaptRevos: I'm sorry if this scenario ruined your fun with the mod here. I'm sure you will never again venture into Industrial Clouds when on low fuel, should you continue to play CE.
