Postby Mr. Mister » Wed Feb 05, 2014 4:01 pm
Oohhhh... so chaff is an actual English word... yeah, that makes sense now. Me like.
Also, Sleepy, I was suggesting this in the sMPK thread, but let's hear your opinion: what would you think about reducing the Fire and Breach missile launchers' damage to 3? They would gain in two ways: They would have a shorter cooldown, and their signature characteristic would not get eclipsed by their damage (this goes specially for the Fire missile, which will have more opportunities to inflict 4 hull damage anyway with fire). Consider also reducing the burst cloak-missile launcher to 3 missiles per shot so it's in the same league as the other two, and the single-shot cloak-missile launcher to 2 damage (with a lower cooldown like everything else) so the cloak-mine has an edge in raw hull damage.
This will also have the secondary effect of reducing the amount of missiles with 4 hull damage to the normal one (should have about same cooldown as the special 3-damage collection), the Poseidon, the 4-shot one and the Titan, each one having their own advantages and disadvantages.. You'll have more freedom to play with cooldown times among only those 4.