Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
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kartoFlane
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Joined: Mon Jan 14, 2013 10:20 pm

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by kartoFlane »

Superluminal doesn't have a monopoly on anything. Everything the editor can do, you can do yourself, without it -- it simply provides a layer of abstraction, so that there's fewer stuff you need to know in order to be able to create a ship.

That said, you can easily add a glow image to cloaking -- unpack the .ftl file, and simply drop the desired image inside img/ship/interior, and rename it to XXX_glow.png, where XXX is the name of the interior image used by the cloaking system.
Superluminal2 - a ship editor for FTL
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R4V3-0N
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Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by R4V3-0N »

many thanks karto.
R4V3-0N, a dreamer.
theDoomBox

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by theDoomBox »

Whoops, nevermind this post. I figured out what the problem was, and its fixed now.
theDoomBox

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by theDoomBox »

Sorry for the double post, but if anyone could figure out whats wrong with the HTML for this animation, that would be great. I've gone over it a lot and apparently this is the part slipstream is having trouble with.

Code: Select all

<animSheet name="THESURPRISE_WEAPON" w="88" h="67" fw="11" fh="63">weapons/THESURPRISE_WEAPON.png</animSheet>
<weaponAnim name="THESURPRISE_WEAPON">
   <sheet>THESURPRISE_WEAPON</sheet>
   <desc length="8" x="0" y="0"/>
   <chargedFrame>2</chargedFrame>
   <fireFrame>6</fireFrame>
   <firePoint  x="10" y="0"/>
   <mountPoint x="2" y="44"/>
</weaponAnim>
<animSheet name="TheSurprise_lasershot" w="200" h="20" fw="50" fh="20">weapons/TheSurprise_lasershot.png</animSheet>

<anim name="TheSurprise_lasershot">
   <sheet>TheSurprise_lasershot</sheet>
   <desc length="4" x="0" y="0"/>
   <time>0.5</time>
</anim>
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Ora_unit_SR388
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Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by Ora_unit_SR388 »

Ok, unless the main thread is out of date, I have an answer to the question if you can re-make the game win parameter. Just like many things, it is an event. I can't remember it's name, but I found it and tested it once. It can be found as the event triggered by the killing of the rebel cruiser. I will post more later.
theDoomBox

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by theDoomBox »

Ora_unit_SR388 wrote:Ok, unless the main thread is out of date, I have an answer to the question if you can re-make the game win parameter. Just like many things, it is an event. I can't remember it's name, but I found it and tested it once. It can be found as the event triggered by the killing of the rebel cruiser. I will post more later.
We're you answering my question? Because mine concerns the laser and weapon animations for a custom weapon.
StilleLibelldra
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Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by StilleLibelldra »

I appear to have a problem with a ship mod I am making for myself.

Every time I select my ship in the Hanger after exporting it from Superluminal and using Slipstream Mod Manager to patch it into the game, the ship's hull image and interior images for the Piloting, Engines, Shields, and Weapons don't appear. It's cloak image is working as intended and it's gibs correctly show up upon destruction.

Is there anything I'm doing wrong? I don't know if a specific ship's slot has to be used, because it won't show up when I use the Kestral Type A's slot, Engi Type A's slot, and Zoltan Type A's slot.
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TaxiService
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Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by TaxiService »

What are the cloak and gibs filenames?

You should check something in the blueprints.xml.append, on the line that looks like this: (it will be near the beginning of the time)

Code: Select all

<shipBlueprint name="PLAYER_SHIP_HARD" layout="kestral" img="testral">
See the img="testral"? that word has to be the same as the one in your image files.
Like this:
Image

The filenames have to be exactly that ones. Just replace "testrel" with your own ship's layout name.

EDIT: oh, of course if you have a different number of gibs it's okay.
ImageImageImageImageImage
StilleLibelldra
Posts: 3
Joined: Mon Feb 17, 2014 7:25 am

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by StilleLibelldra »

TaxiService wrote:What are the cloak and gibs filenames?

You should check something in the blueprints.xml.append, on the line that looks like this: (it will be near the beginning of the time)

Code: Select all

<shipBlueprint name="PLAYER_SHIP_HARD" layout="kestral" img="testral">
See the img="testral"? that word has to be the same as the one in your image files.
Like this:
Image

The filenames have to be exactly that ones. Just replace "testrel" with your own ship's layout name.

EDIT: oh, of course if you have a different number of gibs it's okay.
Every filename is as it should be.
Image

And I also made sure the line in the APPEND file is similar to yours.
Image

The ship appears as it should in Superluminal, but when I load it up in FTL, no hull and room graphics appear.
The ship as it appears in Superluminal.
The ship as it "appears" in FTL.

But, and this confuses the hell out of me, is if I use a hull graphic that is not my ship's and the Rebel Rigger's, the ship will properly show up.
The ship as it appears in FTL, using the Rebel Flagship's Stage One image.

Again, anything I'm doing wrong?
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Kieve
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Joined: Tue Sep 18, 2012 2:21 pm

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by Kieve »

StilleLibelldra wrote:Again, anything I'm doing wrong?
Gotta be a problem with the way the image is saved. If no image is found, you'd get a white triangular /!\ warning symbol. Because it's simply invisible, that suggests an issue with the image format. Try resaving it as 32-bit PNG and see if it'll appear.
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