Ship base not loading Help!

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tuckerbud27
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Ship base not loading Help!

Postby tuckerbud27 » Sun Jan 05, 2014 8:17 pm

I am using Superluminal ship editor to create a ship replacing the Kestral. Everything works except the base image, which is just transparent. Here are the images of all the contents of my .ftl file. http://imgur.com/a/0Mlg5#0 Here is the picture of my ship in Superluminal. http://imgur.com/RBgpAOc
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kartoFlane
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Re: Ship base not loading Help!

Postby kartoFlane » Sun Jan 05, 2014 11:47 pm

Everything looks correct, however it's generally better to just post the .ftl file itself, so that people can take a look and see what's wrong for themselves. Much easier than trying to deduce something from screenshots.

Do you mean that the hull image is not appearing in-game? If that's the case, it might be due to image's format -- FTL only understands 32-bit PNG, IIRC.
Superluminal2 - a ship editor for FTL
tuckerbud27
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Re: Ship base not loading Help!

Postby tuckerbud27 » Mon Jan 06, 2014 12:39 am

Well, I got the ship to appear ingame, but I honestly have no idea how. I am currently trying to get the gibs to appear. Here's the .ftl file http://www.filedropper.com/firefly
English Narwhal
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Re: Ship base not loading Help!

Postby English Narwhal » Mon Jan 06, 2014 3:10 am

I'll take a look at it.
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English Narwhal
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Re: Ship base not loading Help!

Postby English Narwhal » Mon Jan 06, 2014 3:34 am

When the ship explodes, the gibs fail to appear... I'm not sure what's causing it, exactly, but I'll keep at it.
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tuckerbud27
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Re: Ship base not loading Help!

Postby tuckerbud27 » Mon Jan 06, 2014 5:36 am

Thanks. I'm not having much luck...
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RAD-82
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Re: Ship base not loading Help!

Postby RAD-82 » Mon Jan 06, 2014 7:02 am

kartoFlane wrote:image's format -- FTL only understands 32-bit PNG, IIRC.


This is indeed the problem with the gibs. Those images need converted to 16 million colors.

The transparent floor needs to be the same size as the ship: 677x444. As it is currently 711x437, the game will stretch it to match the base, and for some reason, this causes some people to get a black box.

The cloak needs an extra 10 pixels on each side, so it should be 697x464.
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Junkyard has FTL mods, mostly ships and a few other things.
tuckerbud27
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Re: Ship base not loading Help!

Postby tuckerbud27 » Mon Jan 06, 2014 7:25 pm

I re-sized my floor image and everything is working but the gibs. What exactly is 16 million colors and how do I convert my gibs to it?
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RAD-82
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Re: Ship base not loading Help!

Postby RAD-82 » Mon Jan 06, 2014 11:27 pm

Depends on the program you use to edit the images. Some have menu options that let you increase the color, others might let you "Save as..." with an option to save as a 24- or 32-bit .png file, which should increase the colors. 16 million colors is 24-bit, but you need transparency, which makes it 32-bit, I think?

(I might be talking nonsense, but I understand myself... maybe.) :?
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Junkyard has FTL mods, mostly ships and a few other things.
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Re: Ship base not loading Help!

Postby English Narwhal » Tue Jan 07, 2014 2:18 am

If the gibs are updated for size, I think I could make them 32 bit.
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