[Suggestion] High Score Details

General discussion about the game.
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pogoman
Posts: 1
Joined: Wed Sep 05, 2012 3:56 am

[Suggestion] High Score Details

Post by pogoman »

Hey guys, I have to say, I love FTL. Pretty much the entire play experience is polished, atmospheric, and (best of all) fun. But I think you missed some opportunities with the "post-play experience". I'm one of those people who loves the graphs and stats at the end of strategy games, and I spend way too much time looking over them. I like a lot of what you do with the stats page and high scores, but two things in particular really stood out to me as I've played over the past few days:

1. I want more detailed high scores. It's nice to know what ship I had with a particular score, and the ship-by-ship high scores are great, but it'd be even better if I could click on any given high score and see what the loadout/crew/upgrades were when that game ended. A chance to take a look at which strategies worked best for me, and to say "oh yeah, that was the run where I got two Ion Blast IIs and nobody could touch me" would make a huge difference to how cool those scores are. It would make them a story rather than a number.

2. I want more post-game stats that reflect that game, not my global achievements. I like the Stats screen that shows overall stats through every playthrough, and a few stats for the most recent session, but it keeps making me wonder what some additional numbers would have been for the game I just finished. Sure a pilot three games ago set a record for evasions, I see that on the stats page, but I'd actually like to know how my pilot did for my most recent run even if it wasn't a record. I know the game tracks this already (thus the stats page), and I don't care if the data is saved past the immediate end of the game, but I'd love the opportunity to see some of that information right after I win or lose.

I hope one or both of these is possible, but even if it's too late, you've done a fantastic job here. I have to admit I was a skeptical (if hopeful) backer, and you've definitely made a believer out of me. Thanks!
TimStoppard
Posts: 1
Joined: Tue Sep 11, 2012 10:15 pm

Re: [Suggestion] High Score Details

Post by TimStoppard »

I agree pretty hard. After inspiring 3 chums of mine to burn with a desire to buy the game (hotseating my laptop over a cabin trip,) we are livid with a desire to have a score race.

After several days, it seems like the most major determiner is scrap generated, and for doing what I feel are next to perfect normal runs, not that much higher scoring than the easy.

First Victory on normal had a Kestrel run where I focused on boarding, and cross the finish line with only 3 alive crew members, 1 missile, 3 drone parts (and like, 3hp on my hull) whereas my second victory had a signficantly smoother run, barely had to invest in repairs the way run one did, and crossed the finish line with piles of resource and 7/8 crew filled.

Yet the difference is scores was like, 4600-4100 in favor of the run where I performed quite significantly worse (just running the strat that generated more scrap per kill/also took a lot more time than just blowing the ships up.)

Its not a deal breaker or anything, but more details, tuned scoring, etc. etc. would be great. I love the game, and I want to get into ship by ship competitions of who does better, I just don't want that to be who can get scrap arms and boarding parties up the quickest.
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