Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
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RAD-82
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Re: Questions here: an inquiry thread. Updated Nov 8th, 2013

Post by RAD-82 »

Sorry, that doesn't help. It feels like the descriptions for system upgrades might be hardcoded. I just don't see any files listing cooldown lengths for the artillery.
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Knightmarez
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How to question.

Post by Knightmarez »

What are the details of editing enemy weapon lists? i want to get tighter controls on what the enemy ships have, and thus encourage themes. I also want some of the weapons i'm building to appear on some of the enemies.......what do i do?
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R4V3-0N
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Re: How to question.

Post by R4V3-0N »

this should be on the inquiry and questions thread. it was made so people wouldn't make new threads for questions.

In the autoBlueprints (not blueprints) .xml there are the weapon lists for enemies.
I will go use one as an example.

Code: Select all

<blueprintList name="WEAPONS_REBEL">
	<name>LASER_BURST_1</name>
	<name>LASER_BURST_2_A</name>
	<name>LASER_BURST_3</name>
	<name>LASER_BURST_5</name>
	<name>LASER_HEAVY_1</name>
	<name>LASER_HEAVY_2</name>
	<name>MISSILES_1</name>
	<name>MISSILES_2</name>
	<name>MISSILES_3</name>
	<name>MISSILES_BREACH</name>
	<name>BEAM_1</name>
	<name>BEAM_2</name>
	<name>BOMB_1</name>
</blueprintList>
<blueprintList name="WEAPONS_REBEL">
This is how it will be referenced in other coding (ei what ship(s) uses it).


<name>LASER_BURST_1</name>
This is the name of the weapon that the ship(s) will use. using the weapons blueprint name.


For example, using costume weapons (using an example of your suggested weapons earlier, may not be the same weapon blueprint a you named it) and you want the rebels to use it specifically. you can put it as...

Code: Select all

<blueprintList name="WEAPONS_REBEL">
	<name>PLASMA_CANNON_1</name>
	<name>PLASMA_CANNON_2</name>
	<name>PLASMA_CANNON_3</name>
	<name>AUTO_CANNON_1</name>
	<name>AUTO_CANNON_2</name>
	<name>AUTO_CANNON_HP</name>
	<name>AUTO_CANNON_I</name>
</blueprintList>
if you want the rebels to use there vanilla weapons as well as there new ones, simply add it to the list. eg.

Code: Select all

<blueprintList name="WEAPONS_REBEL">
	<name>LASER_BURST_1</name>
	<name>LASER_BURST_2_A</name>
	<name>LASER_BURST_3</name>
	<name>LASER_BURST_5</name>
	<name>LASER_HEAVY_1</name>
	<name>LASER_HEAVY_2</name>
	<name>MISSILES_1</name>
	<name>MISSILES_2</name>
	<name>MISSILES_3</name>
	<name>MISSILES_BREACH</name>
	<name>BEAM_1</name>
	<name>BEAM_2</name>
	<name>BOMB_1</name>
	<name>PLASMA_CANNON_1</name>
	<name>PLASMA_CANNON_2</name>
	<name>PLASMA_CANNON_3</name>
	<name>AUTO_CANNON_1</name>
	<name>AUTO_CANNON_2</name>
	<name>AUTO_CANNON_HP</name>
	<name>AUTO_CANNON_I</name>
</blueprintList>
You can have a different list that other (specific) ships can use or new ones. and have "WEAPONS_REBELS_2" or what have you. as long as it's referenced right on the new enemy ship.

Hope I helped. maybe someone else can elaborate upon what I said.
Last edited by R4V3-0N on Sat Dec 07, 2013 3:43 pm, edited 1 time in total.
R4V3-0N, a dreamer.
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Kieve
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Re: How to question.

Post by Kieve »

R4V3-0N wrote:this should be on the inquiry and questions thread. it was made so people wouldn't make new threads for questions.
Right you are.
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NewAgeOfPower
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Re: Questions here: an inquiry thread. Updated Nov 8th, 2013

Post by NewAgeOfPower »

Thanks, Rave.
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R4V3-0N
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Re: Questions here: an inquiry thread. Updated Nov 8th, 2013

Post by R4V3-0N »

You're most welcome.
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Liquidcool24
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Re: Questions here: an inquiry thread. Updated Nov 8th, 2013

Post by Liquidcool24 »

So I'm making a new weapon, but when I try to rename it from .zip to .ftl, it just stays a .zip even though the extension is .ftl. I'm using a mac, which may have something to do with it, but does anyone know how to fix it?
Diet Water
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Re: Questions here: an inquiry thread. Updated Nov 8th, 2013

Post by Diet Water »

Liquidcool24 wrote:So I'm making a new weapon, but when I try to rename it from .zip to .ftl, it just stays a .zip even though the extension is .ftl. I'm using a mac, which may have something to do with it, but does anyone know how to fix it?
Right-click (two finger click on a laptop) on your .zip file, look for "Get Info". Click that, then look for "Name & Extension" in the window that opens. Rename your file from .zip to .ftl there. A pop-up will ask you if you really want to change the extension, click the one that says "use .ftl" Voila, you have created a .ftl file!
Liquidcool24
Posts: 23
Joined: Sun Dec 01, 2013 1:02 pm

Re: Questions here: an inquiry thread. Updated Nov 8th, 2013

Post by Liquidcool24 »

Diet Water wrote:
Liquidcool24 wrote:So I'm making a new weapon, but when I try to rename it from .zip to .ftl, it just stays a .zip even though the extension is .ftl. I'm using a mac, which may have something to do with it, but does anyone know how to fix it?
Right-click (two finger click on a laptop) on your .zip file, look for "Get Info". Click that, then look for "Name & Extension" in the window that opens. Rename your file from .zip to .ftl there. A pop-up will ask you if you really want to change the extension, click the one that says "use .ftl" Voila, you have created a .ftl file!
It worked, thanks!
agigabyte
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Re: Questions here: an inquiry thread!

Post by agigabyte »

Anytime a fed scout, reb rigger, reb battlecruiser, or rebel fighter shows up in my mod, the image is stretched, and facing right, like a player ship. Why? (These are the graphics used for my ingame ships.)
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