You can actually edit files on github via a browser, if you are the owner of the repository.
You could create a main CE repository, which people would then fork to work on spellchecking on their own, and then, once they're done, request their copy to be merged with the main version.
This has the advantage that every individual has his own copy, so no one interferes with others' work, and that you can review the changes made before deciding to pull the fork into the main repo.
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: FTL Captain's Edition 1.069
Superluminal2 - a ship editor for FTL
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.069 [help spell checking on gith
Ah right, I guess that worked. So...kartoFlane wrote:You can actually edit files on github via a browser, if you are the owner of the repository.
You could create a main CE repository, which people would then fork to work on spellchecking on their own, and then, once they're done, request their copy to be merged with the main version.
Getting the entire mod spell checked has been a major request for a long time. FTL Captain's Edition's event files are now on git hub, so anyone can help out with spell checking and go though some text. To join the effort you need to have/create a github account and fork the repository via the client. Please carefully read the readme if you want to contribute.
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- Posts: 495
- Joined: Sun Sep 23, 2012 8:51 am
Re: FTL Captain's Edition 1.069 [help spell checking on gith
Yo sleepy, talking about the asteroid base: make sure the outcomes of the event are right. I got what I'm pretty sure was an engagement text message ("...they power up their defenses as soon as you scan them..."), yet it was neutral after the text window close.
EDIT: Yep, happened again on the same run. To be more precise, Ctrl+F "the defense turrets as soon as you scan".
EDIT: Yep, happened again on the same run. To be more precise, Ctrl+F "the defense turrets as soon as you scan".
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.069 [help spell checking on gith
For now, three people have joined the spell-check effort on github. A lot of people offered there help before, this is your chance to contribute!
CE will probably receive one more contend update before Advanced Edition is released. The plan is to add another three new sector types, one for each category. The nebula based sector will be the industrial sector. This sector type is planned to include nebula that have quite different properties than regular ones and they will also feature various new hazards. The concept has not been tested entirely yet, lets see how it turns out in the end.

CE will probably receive one more contend update before Advanced Edition is released. The plan is to add another three new sector types, one for each category. The nebula based sector will be the industrial sector. This sector type is planned to include nebula that have quite different properties than regular ones and they will also feature various new hazards. The concept has not been tested entirely yet, lets see how it turns out in the end.

- Knightmarez
- Posts: 143
- Joined: Fri Nov 08, 2013 3:30 am
Re: FTL Captain's Edition 1.069 [help spell checking on gith
I get that this can't be changed programming wise, but this is breaking what's called the '4th wall'.{Reminder} not selling off your trade goods is cheating
Every time i showed this to a friend round my house playing FTL, they tutted.
It's an awful sensation to be ripped out of the immersions of the game , and be reminded you are playing a game.
Can this not be replaced with
Neat, tidy, non-immersion breaking, and explaining why there are still 'weapon parts' (or whatever) in the aug slots.[Reminder] : You can keep the equipment to create/harvest the next batch, or sell that as well.
It's not really 'cheating' to be honest, because the cost of selling goods at the trade station are
1 jump's worth of Rebel fleet time
1 augment slot that could be helping with Combat
Those two costs alone mean that *every time* you sell something at a station....it costs you.
'cheating' implies you are breaking the game or something.....it's not really cheating just a choice.
It should be changed imo......just a game designer giving advice is all

Here are some examples of 4th wall breaking done right
http://www.giantbomb.com/breaking-the-f ... /3015-138/
telling they player that there is a programming glitch, please don't take advantage of this ....oh and you still have to pay Time and Augment slots for the privilege.....is an example of 4th wall breaking done wrong.
like....i'm literally thinking of using it as an example in a lecture at uni.
Fantastic work being done in the 1.069 patch. I'll get on with helping finding those spelling errors too

Much love <3
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.069 [help spell checking on gith
The 4th wall is broken there cause it was deemed necessary. The "sell-parts-of-a-batch" concept was considered, but the current trade balance depends on that goods are actually sold, especially in regard to the piracy options. Keeping a batch of Luxury Goods, Slug Drugs or Crystal Artefacts and hitting all shops in a sector would easily give you another 200 scrap in a single sector. Having rare goods in stock that are in demand in a civilian sector and hitting all the shops could give you even more. Getting Luxury Goods in sector one goods and keeping them for the whole game could easily net over 1000 scrap. I saw now way to balance that concept, specially while keeping a nice price variety. It also would make trading feel not like trading any more, its more like you get money augs that give you free money in each sector. Actually selling the goods would never be more profitable.
As the article you linked describes, fourth wall breaking is simply a story telling/theatre technique. I see no right or wrong ways to do that. Well I guess it's bad theatre when the actors break the 4th wall unintentionally. Even the article merely describes some different uses for the technique. In the case of CE's trade system, it was used to ultimately exceed the limitations moding is faced with in this game. I can see that some players might be irritated by that at first, but I guess after some time you know what's up and can just read over the reminder anyway.
As the article you linked describes, fourth wall breaking is simply a story telling/theatre technique. I see no right or wrong ways to do that. Well I guess it's bad theatre when the actors break the 4th wall unintentionally. Even the article merely describes some different uses for the technique. In the case of CE's trade system, it was used to ultimately exceed the limitations moding is faced with in this game. I can see that some players might be irritated by that at first, but I guess after some time you know what's up and can just read over the reminder anyway.
- Knightmarez
- Posts: 143
- Joined: Fri Nov 08, 2013 3:30 am
Re: FTL Captain's Edition 1.069 [help spell checking on gith
I know, i'm saying it's a bad desicion, one of the very few ones in thole mod. The wost imo....and its not that bad so that says alot about the quality of the mod.The 4th wall is broken there cause it was deemed necessary.
Easily? i tried out a slug ship with a cargo teleporter (1 aug slot) AND slug drugs (2nd slot). I made on average 100 scrap per sector.Keeping a batch of Luxury Goods, Slug Drugs or Crystal Artifacts and hitting all shops in a sector would easily give you another 200 scrap in a single sector
Thats half what you are saying ....with cargo teleporter....and with it being something to start with.
Your calculation is off.
This has a very low probability of happening. It's equivalent of getting a weapon pre-igniter in sector 1Having rare goods in stock that are in demand in a civilian sector and hitting all the shops could give you even more.
.Getting Luxury Goods in sector one goods and keeping them for the whole game could easily net over 1000 scrap
Again...'easily'....
Then reduce the scrap given in the first selling stage, increase the cost of the aug in the store. And increase the rarity.
Do...not...break...4th...wall...
1: the sentence i typed feels just fine. " i've got raw ore, and the augment slot must be the machinery to harvest some more...."It also would make trading feel not like trading any more, its more like you get money augs that give you free money in each sector.
2: they arn't free.
3:They take up a precious aug
4: they cost 1 jump beacon of time
5(ish) And force your hand when choosing a sector)
Well, i don't mean to confront you on this, but isn't being forced by the programming 'unintentionally' breaking the 4th wall?As the article you linked describes, fourth wall breaking is simply a story telling/theatre technique. I see no right or wrong ways to do that.Well I guess it's bad theatre when the actors break the 4th wall unintentionally.
...but nothing is stopping you using the sentence i provided....In the case of CE's trade system, it was used to ultimately exceed the limitations moding is faced with in this game.....
With my testing every single tester mention it......so it's not 'some'. it was ALL.I can see that some players might be irritated by that at first, but I guess after some time you know what's up and can just read over the reminder anyway.
I love the trading system...its genius. Bending the event system the way it was is brilliant..
....reminding the player they are playing a game is awful. telling them they are cheating makes it EVEN WORSE
The examples given are professionally done....your trade system would be better with the batch sentence.
you aren't seeing it that way because it's become familiar...and reminds you of the stress of modding....this stress is blinding you to a simple solution.

Trust...it's better with my suggestion. It's a HARD problem to solve but it is solvable, you just give in a little to what can't be changed.

In conclusion
= It can't be ignored, all my testers agreed
= It's not your fault the augs can't be removed via event scripts
= they aren't free (aug slot, time)
=The costs are fine, but can be re-balanced.
= the sentence i provided feels like trading . (produce in 'cargo' + equipment in aug slot)
Last edited by Knightmarez on Sun Dec 01, 2013 3:27 am, edited 2 times in total.
- Estel
- Posts: 465
- Joined: Sat Jun 22, 2013 4:03 am
Re: FTL Captain's Edition 1.069 [help spell checking on gith
I see absolutely no problem with being reminded to sell goods or acknowledge that I will be cheating otherwise.
I remember that you were interested too, when I first suggested it, but it seemed impossible to introduce properly. I guess that if ships can have them, stations (which are ships without engines and piloting) shouldn't have problems, too?
/Estel
Hey, does it mean that stations can get working artillery systems, too? It would make fighting them/boarding them *much* more interesting, as it is more natural for station to have few "point defense" systems positioned around construction, instead of easily disabled, "one to rule them all" room.Sleeper Service wrote: Since the last update there are also some new enemy ships that feature artillery systems. Interestingl
I remember that you were interested too, when I first suggested it, but it seemed impossible to introduce properly. I guess that if ships can have them, stations (which are ships without engines and piloting) shouldn't have problems, too?
/Estel
- Knightmarez
- Posts: 143
- Joined: Fri Nov 08, 2013 3:30 am
Re: FTL Captain's Edition 1.069 [help spell checking on gith
Getting used to a bad thing doesn't mean its goodI see absolutely no problem with being reminded to sell goods or acknowledge that I will be cheating otherwise.
As i said, every single tester that i used mentioned it felt bad.
With regards to artillery......awesome:)
Having Federation stations always have at least lvl 1 artillery perhaps? That sounds fantastic.....killing them for fuel just got a bit more risky.
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- Posts: 495
- Joined: Sun Sep 23, 2012 8:51 am
Re: FTL Captain's Edition 1.069 [help spell checking on gith
If the asteroid base can have an artillery system, then please make it an asteroid launcher.
It's the best there is though, and you/your friends would have probably forgot to sell the goods otherwise.Knightmarez wrote:Getting used to a bad thing doesn't mean its goodI see absolutely no problem with being reminded to sell goods or acknowledge that I will be cheating otherwise.