Yhello!
New player here.
I´ve played a few RL´s before; Angband, Brogue, Doom RL, ToME and my personal favorite DCSS & am having a ball with FTL atm.
I have a question about the game; are opponent ships totally random? I get the feeling that when I play with one ship I meet very different kind of opponents then when I´m playing with another ship. Also, the sector maps seems affected by which vessel i choose.
Also i´d like to know if there´s a way to stop my browser from viewing all the SPAM on the discussion forum somehow? A specific individual keeps on clogging the forum with silly writings about "Lost Love, Marriage, Astrologer" etc.
Ok, here are a couple proposals to tweak the game further:
1.
In the “Ship Best” menu (and starting menu), when you hit the list button, it auto-shows Type A. This is not a problem if you’re just checking for only Type A ships, but becomes somewhat annoying when you wanna check every Type B ships stat´s.
Proposal: Once you click Type A or B, keep listing that Type until you click the other type (A or B).
2.
Every event or encounter has to be concluded before you can open the Upgrades-box, I assume to prevent players from buying stuff in the middle of an event or encounter. But as the upgrades box also holds the Crew- and Equipment-box it prevents players from checking info, like a particular crew’s race-ability or info on a weapon.
Proposal 1: The equipment gear should still be able to be opened at any time in the event, but the upgrades menu could be “greyed out” (read “non-clickable”) until the event is over. Pressing U during an event would then either open the weapon or the crew menu.
Proposal 2: Bind crew and equipment to one key and and upgrades to another.
3.
Autofire doesn’t stay on if you quit or restart the game.
Proposal: Make it so that the autofire button can be clicked in 3 stages; one for no autofire (red color like now), one for autofire until restart or quit (orange color) and one for autofire on repeat (until clicked again, yellow color).
I have high hopes for this games upcoming expansion.
Persoanlly i would like to see Ships that have different costs for system upgrades depending on the ships "characteristics" if you will, so a small ship might cost less to upgrade engines, but have high costs on shields.
Also would be interesting to see if it´s doable (without altering the balance TOO much) to give each specific ship different min/max powers (ex. one ship could have 10 weapon but only 2 Shield bars and 4 engine bars).
And i hope to see a reserve bank for augments (just like with weapons and drones) and random endings either different bosses, different tactics on boss or something completely new (like fighting incoming Ships without any chance to rest, multiple ships in one event, fighting a clone of yourself, Mass Breaching etc.)
Peace out!
Couple Proposals
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- Posts: 2125
- Joined: Thu Sep 20, 2012 3:17 pm
Re: Couple Proposals
Hello and welcome.
Enemy ships are put together by the RNG. It checks game difficulty, what sector you're in (type and level) and put the ship together according to enemy ship blueprints. Allowed weapons are randomly chosen for the ship type and systems get random upgrades as well, again according to what the min-max values are. Enemy crew randomly gets skills as well. The game never checks your ship for a weakness nor does it scale enemy power to yours. Devs posted they dislike scaling especially. In short enemies are completely randomly built from a blueprint, and the blueprint is either randomly picked according to sector or called by an event. There is one deviation from this but it's a special case and special fight.
Suggestions:
1 Once you click Type A or B, keep listing that Type until you click the other type (A or B).
- love it
2 The equipment gear should still be able to be opened at any time in the event, but the upgrades menu could be “greyed out” (read “non-clickable”) until the event is over. Pressing U during an event would then either open the weapon or the crew menu.
- not bad but much less important once a player knows the game well. It would probably require too much UI fiddling to implement i suspect. In case the player HAS to drop an item or crewmember, the menu is available, and in other cases i can't think it would be usefull to check equipment.
3 Make it so that the autofire button can be clicked in 3 stages; one for no autofire (red color like now), one for autofire until restart or quit (orange color) and one for autofire on repeat (until clicked again, yellow color).
- making autofire ON by default and/or a toggleable option is decent. But... Autofire sucks. Badly. Timing volleys is key to dealing with enemy shields and using weapons well, autofire just gets in the way. Ctrl+targeting sets an individual weapon on autofire and is usefull for rapid firing weapons or Ions, otherwise autofire is a waste, esp. for missile based weapons.
Regarding spam, no there is no magic bullet solution to it, we're in the same boat here. Spammers find ways around protection sometimes and the forum suffers for it. Not just this one.
Regarding ship differences, there are tiny differences in upgrade costs for a few select ships, but nothing like you suggest. The way it's currently balanced, even slight differences have an impact on gameplay, and each ship requires a different approach, or even several.
Have fun playing, and good luck.
Enemy ships are put together by the RNG. It checks game difficulty, what sector you're in (type and level) and put the ship together according to enemy ship blueprints. Allowed weapons are randomly chosen for the ship type and systems get random upgrades as well, again according to what the min-max values are. Enemy crew randomly gets skills as well. The game never checks your ship for a weakness nor does it scale enemy power to yours. Devs posted they dislike scaling especially. In short enemies are completely randomly built from a blueprint, and the blueprint is either randomly picked according to sector or called by an event. There is one deviation from this but it's a special case and special fight.
Suggestions:
1 Once you click Type A or B, keep listing that Type until you click the other type (A or B).
- love it
2 The equipment gear should still be able to be opened at any time in the event, but the upgrades menu could be “greyed out” (read “non-clickable”) until the event is over. Pressing U during an event would then either open the weapon or the crew menu.
- not bad but much less important once a player knows the game well. It would probably require too much UI fiddling to implement i suspect. In case the player HAS to drop an item or crewmember, the menu is available, and in other cases i can't think it would be usefull to check equipment.
3 Make it so that the autofire button can be clicked in 3 stages; one for no autofire (red color like now), one for autofire until restart or quit (orange color) and one for autofire on repeat (until clicked again, yellow color).
- making autofire ON by default and/or a toggleable option is decent. But... Autofire sucks. Badly. Timing volleys is key to dealing with enemy shields and using weapons well, autofire just gets in the way. Ctrl+targeting sets an individual weapon on autofire and is usefull for rapid firing weapons or Ions, otherwise autofire is a waste, esp. for missile based weapons.
Regarding spam, no there is no magic bullet solution to it, we're in the same boat here. Spammers find ways around protection sometimes and the forum suffers for it. Not just this one.
Regarding ship differences, there are tiny differences in upgrade costs for a few select ships, but nothing like you suggest. The way it's currently balanced, even slight differences have an impact on gameplay, and each ship requires a different approach, or even several.
Have fun playing, and good luck.

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