So this is just for fun, as sort of a 'what-if' scenario. Lemme start off with the old idea that eventually lead to this one: Looking at the boss third stage's recharging of its super shield, I wondered why player Zoltan shields couldn't recharge. The lore is that Zoltan shields are charged by the discharge of an FTL drive, so why not give the player the option, when their FTL jump is charged up, to just 'jump in place' and recharge the Zoltan shield? I thought it'd be an interesting mechanic, since recharging the shield meant you needed it in that fight and would be spending a fuel cell, but also that you would be sticking around to maybe get shot up again instead of leaving.
But anyways, one problem I've had with FTL's design is that you sometimes encounter enemies that absolutely cannot get through your shields at all. It's not that I don't mind the RNG giving enemies that you automatically win against, but when this happens you get to sit around, level up your crew in dodge and shields, and take apart the enemy at your leisure. So I've been wondering: What if all shields had an hp bar like the Zoltan shield does that when depleted recharges back to full? Say level 2 shields would have 5 hp, and after those were depleted after X time the bar would instantly fill up. That way even the weakest weapon against the strongest shields will eventually get through to do some damage. (Zoltan super-shields would have extra hp and block missiles+drones+teleportation when jumping in but the bonuses would go away after being depleted the first time around?)
So that's my weird what-if idea. I'm pretty sure it would slow down gameplay and I'm not sure what bonus manning shields should give. (Maybe lost shield hp regenerates really slowly unless all bars have been depleted?) Anyways, it was a little fun writing this down even if it is overcomplicated.
Weird alternate shield idea
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Weird alternate shield idea
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