ideas for FTL 2
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- Posts: 1
- Joined: Mon Nov 11, 2013 8:47 am
ideas for FTL 2
asteroid mining. detailed cargo hold. starship design. Its frustrating to have to live with someone elses starship layout. Logic suggests you put the medbay in the middle and add modules in a circle around it. Have a foundation in a far away star system, and attempt to take over the galaxy in a massive campaign. Upgrade levels quadrupled to match. Xcom style main base. Multiple star ships, turnbased from ship to ship, each moving one jump at the time spreading out from your base. Crew augments and equipment and ranks. new modules = com station (hacking), mining?, tractor beam, deflector dish, ship armor upgrades. peaceful missions, Starsystem sandbox layout = sun + 2-8 planets. explore starsystems as you do sectors now. Bases, spacestations, dungeons ala diablo randomization. on screen negotiations, pictures of opponents. alliances. It's frustrating to have to run into the weapon you want by chance. Lay out all weapons for true customizations, at various costs, like unlocked achivements or inventions. awesome game. unlimited potential. I have wild fantasies of being involved in the next one.
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- Posts: 85
- Joined: Sun Sep 16, 2012 5:06 pm
Re: ideas for FTL 2
I think you've missed the point of what the FTL experience is designed to be.
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- Posts: 547
- Joined: Fri May 31, 2013 1:59 am
Re: ideas for FTL 2
Agreed.TJJ wrote:I think you've missed the point of what the FTL experience is designed to be.
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- Posts: 62
- Joined: Fri Jan 25, 2013 12:20 pm
Re: ideas for FTL 2
Actually what you want already exist. It's called Master of Orion 2. Available on GoG. Minus the asteroid mining bit.bleedhound wrote:asteroid mining. detailed cargo hold. starship design. Its frustrating to have to live with someone elses starship layout. Logic suggests you put the medbay in the middle and add modules in a circle around it. Have a foundation in a far away star system, and attempt to take over the galaxy in a massive campaign. Upgrade levels quadrupled to match. Xcom style main base. Multiple star ships, turnbased from ship to ship, each moving one jump at the time spreading out from your base. Crew augments and equipment and ranks. new modules = com station (hacking), mining?, tractor beam, deflector dish, ship armor upgrades. peaceful missions, Starsystem sandbox layout = sun + 2-8 planets. explore starsystems as you do sectors now. Bases, spacestations, dungeons ala diablo randomization. on screen negotiations, pictures of opponents. alliances. It's frustrating to have to run into the weapon you want by chance. Lay out all weapons for true customizations, at various costs, like unlocked achivements or inventions. awesome game. unlimited potential. I have wild fantasies of being involved in the next one.