It's happened on a lot of them, over several different downloads. I don't remember all of them, but I'll start writing down when it happens and posting it for you.Sleeper Service wrote:Uh can you specify in which events that happened? I'm fairly sure that textlist is correctly assigned, so the problem might be in your mod file. Maybe consider downloading the mod again and try reinstalling it.ArmedKevin117 wrote:I keep seeing instances of [TYPE OF TEXT THAT SHOULD GO HERE] instead of event text. For example, on my last playthrough I got a teleport jammer, and a lot of the time that I used it it would just say something like [CE_TELEPORT_JAMMER_PREFIGHT_TEXT]. Is that a bug, or is it just a product of this not being "complete"?
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
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Re: FTL Captain's Edition 1.065e
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Re: FTL Captain's Edition 1.066
Enemy fire bomb graphic did not fixed 

- Sleeper Service
- Posts: 2275
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Re: FTL Captain's Edition 1.066b
Ok turns out I was checking the wrong anim altogether. Guess it works now (with UI prompt: Warning - Fire Hazard)
Does anyone else get this text errors in the current versions?
1.066b
-Another attempt to fix the enemy fire bomb...
-All defence drones now have their reload time mentioned in their description
Does anyone else get this text errors in the current versions?
1.066b
-Another attempt to fix the enemy fire bomb...
-All defence drones now have their reload time mentioned in their description
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- Posts: 33
- Joined: Sat Nov 02, 2013 3:30 pm
Re: FTL Captain's Edition 1.066b
I´m getting a crash after the initial loading screen with 1.066b.
It´s titled Microsoft Visual C++ Runtime Library:
This application has requested the runtime to terminate it in an unusual way.
Version 1.066 is still working fine, I´m sticking with it for the time being.
OS is Windows 7 64 bit, Mod is installed by Slipstream MM 1.4. FTL Version 1.033
Edit: Problem fixed
It´s titled Microsoft Visual C++ Runtime Library:
This application has requested the runtime to terminate it in an unusual way.
Version 1.066 is still working fine, I´m sticking with it for the time being.
OS is Windows 7 64 bit, Mod is installed by Slipstream MM 1.4. FTL Version 1.033
Edit: Problem fixed

Last edited by Delphi on Mon Nov 04, 2013 8:32 pm, edited 1 time in total.
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Re: FTL Captain's Edition 1.066b
Can confirm, Sleepy broke it. Again.
- Sleeper Service
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Re: FTL Captain's Edition 1.066b
I apollogize once more. Fixed that and uploaded the file again, it should work now.
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Re: FTL Captain's Edition 1.066b
Great Mod love it!
just a simple question why is the "old laser" Dualshot 1Energy sooo damn strong.. honestly i would name it one of the best Weapons in the game..
just a simple question why is the "old laser" Dualshot 1Energy sooo damn strong.. honestly i would name it one of the best Weapons in the game..
- Sleeper Service
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- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.066b
Yeah that thing is kind of a relict from the early times of the mod. Will be changed at some point.
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Re: FTL Captain's Edition 1.066b
Wha?



but I don't have a slug on board though...
event involved a flushed rebel soldier and i picked option 2.



but I don't have a slug on board though...
event involved a flushed rebel soldier and i picked option 2.
- NewAgeOfPower
- Posts: 289
- Joined: Wed Jan 02, 2013 1:52 am
Re: FTL Captain's Edition 1.066b
I just imagined if the Slug was the traitor... and then you had the blue event using a slug... He's telling you not to trust himabyssion425 wrote:
but I don't have a slug on board though...
event involved a flushed rebel soldier and i picked option 2.


