Quick patch for bugs and our newest events:
v 0.12.8.17
Bugs:
-Sound Library failing to initialize will no longer prevent the game from starting
-Fixed crash caused by backspacing during text input
-Boarding drone will no longer force you to confirm leaving him behind if you jump away
-Engines/shields/etc. will attempt to repower after an event that disabled them
-Hidden Cruiser achievement "Sweet Revenge" fixed -- will properly be awarded
-Fixed: "No Red Shirts Here" would not count some crew deaths as proper deaths
-Tutorial will no longer allow you to close the star map, which breaks the tutorial
-Fixed minor event text/reward bugs
-Fixed the achievement for defeating 1000 ships.
v 0.12.8.16
Features:
-A few new events (some of which were created by our higher tier backers)
Bugs:
-Possible Crash Fix: Boarder AI could sometimes lock up the game, unfortunately most common in second stage of the boss
-Enemy Boarding Drones will no longer disappear if the enemy escapes
-Enemy Boarding Drones will properly depower after you escape from a fight
-Player Boarding Drones can no longer be "recovered" by the Drone Recovery Arm
-Fixed: AI would sometimes just stand in place and not move
-Shield Systems will properly repower after ion damage even if a Zoltan is present
-Grammar/spelling/etc.
Updates 0.12.8.16 & 0.12.8.17 - Mostly bug fixes
- Matthew
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- Joined: Thu Apr 19, 2012 9:31 am
Updates 0.12.8.16 & 0.12.8.17 - Mostly bug fixes
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here
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- Joined: Mon Sep 03, 2012 2:41 pm
Re: Update 0.12.8.16 - Mostly bug fixes
Why do they take priority above hull breach and repair if they were depowered though? Well, if they didn't then they might as well disappear, but still....-Enemy Boarding Drones will no longer disappear if the enemy escapes
-Enemy Boarding Drones will properly depower after you escape from a fight
You can post images in signature?


- Matthew
- Site Admin
- Posts: 966
- Joined: Thu Apr 19, 2012 9:31 am
Re: Updates 0.12.8.16 & 0.12.8.17 - Mostly bug fixes
UPDATE: Added the bug fixes from 0.12.8.17 as well to the change log above.
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here
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- Joined: Fri Jun 22, 2012 11:21 pm
Re: Updates 0.12.8.16 & 0.12.8.17 - Mostly bug fixes
Very nice, good work as always!
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- Joined: Tue Sep 04, 2012 1:37 am
Re: Updates 0.12.8.16 & 0.12.8.17 - Mostly bug fixes
Excellent, hurray for bug fixes:
>> "Fixed crash caused by backspacing during text input"
I actually hit this one the very first time I started up FTL, glad to see it fixed.
>> "Enemy Boarding Drones will properly depower after you escape from a fight"
One thing that occurred to me is that it for living boarders, they should, you know, stop fighting once their originating ship is destroyed or has rabbited. Stop and surrender, or something? Could be even a dialog to allow them to join your crew -- in Space Pirates and Zombies half of your captives are ejected out the airlock, and the other half join your crew. Might make sense here.
>> "Fixed crash caused by backspacing during text input"
I actually hit this one the very first time I started up FTL, glad to see it fixed.
>> "Enemy Boarding Drones will properly depower after you escape from a fight"
One thing that occurred to me is that it for living boarders, they should, you know, stop fighting once their originating ship is destroyed or has rabbited. Stop and surrender, or something? Could be even a dialog to allow them to join your crew -- in Space Pirates and Zombies half of your captives are ejected out the airlock, and the other half join your crew. Might make sense here.