CPU Usage on minimized
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- Posts: 30
- Joined: Sat Jun 16, 2012 5:30 pm
CPU Usage on minimized
I just noticed that while minimized and paused, FTL still uses nearly 100% CPU on all cores. Any chance of getting this addressed?
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- Posts: 3
- Joined: Mon Sep 03, 2012 8:26 pm
Re: CPU Usage on minimized
Like to necro this one - playing on my laptop is burning my legs off!
Is there a sleep(0) in the main update loop? That's how I stopped this in my game
[ed] Gah no it wasn't a sleep(0), it was a 'WaitMessage()' in the main windows loop.
Is there a sleep(0) in the main update loop? That's how I stopped this in my game

[ed] Gah no it wasn't a sleep(0), it was a 'WaitMessage()' in the main windows loop.

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- Posts: 151
- Joined: Sat May 05, 2012 12:42 pm
Re: CPU Usage on minimized
I use sleep(20) to allow the CPU 20 milliseconds per cycle to do other stuff.
I have this problem too and I have a dual core 3.2 processor, I tend to slow down every 60 seconds for around 10 seconds when trying to record the game + audio with Game Booster.
I have this problem too and I have a dual core 3.2 processor, I tend to slow down every 60 seconds for around 10 seconds when trying to record the game + audio with Game Booster.