[MOD] Captured Concordiat Engineering Vessel

Distribute and discuss mods that are functional. Moderator - Grognak
BattleBee
Posts: 13
Joined: Sat Sep 28, 2013 12:25 pm

Re: [MOD] Captured Concordiat Engineering Vessel

Post by BattleBee »

NewAgeOfPower wrote:I see. Well, I'm a extremely detailed sort of writer/GM; a world builder.

Anyways, I'm on the verge of collapse; some previews of what I've been making from my mod:

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I'm rather pleased with my audio choices for these weapons as well.
Holy ship! These are beautiful. Absolutely beautiful.

This mod is going to be the boom!
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NewAgeOfPower
Posts: 289
Joined: Wed Jan 02, 2013 1:52 am

Re: [MOD] Captured Concordiat Engineering Vessel

Post by NewAgeOfPower »

Destroyers will be released tomorrow.

Here's some previews;

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Gotta remove the paint errors on the Huginn, and increase the transparency on the Weapons bay Shield-Fields of the Muninn.
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NewAgeOfPower
Posts: 289
Joined: Wed Jan 02, 2013 1:52 am

Re: [MOD] Captured Concordiat Engineering Vessel

Post by NewAgeOfPower »

My god. I just lost 4 hours of work in GIMP.

Will try to grind it out again. Release might be delayed.
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: [MOD] Captured Concordiat Engineering Vessel

Post by UltraMantis »

:(

Sorry to hear that.
Report spam using the handy Report Button Mod.
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NewAgeOfPower
Posts: 289
Joined: Wed Jan 02, 2013 1:52 am

Re: [MOD] Captured Concordiat Engineering Vessel

Post by NewAgeOfPower »

The 0.1 beta for Requiem has been released.

Check the Mod Development section if you want to tease yourself.

5 weapons systems and one ship design.
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