Thanks, that means a lot. I will definitely continue this. Right now I'm working on the NXA-PC-17, but I had to mess with the design slightly.Kieve wrote:You've put actual thought and reasoning into the design. You've created something original, and near as I can tell you've at least given some thought to how to balance it, and create it properly in-game.ClockALock wrote:*sigh* Oh well. There go my grand plans. I'll just have to mess with things a bit.
On another note, this is seriously the nicest place on the internet I've ever been on, and I want your (and anyone else's) honest opinion. From what I've planned, is this a good idea that I should pursue? I'm going away for the weekend, and I'm wondering whether I should keep working on this or start smaller.
Hell yes you should continue.
Generally a "beginner's ship mod" ends up being an overpowered Kestrel with stupid amounts of power and ridiculous "I win" weapons. What you have here is already leaps and bounds ahead of the game, so please, keep going. I look forward to seeing what you develop when you really get up to speed.
[Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
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Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
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Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
New update at the top of the page.
- 5thHorseman
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Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
I like when people update the first post, if their "I updated the first post" post has that info in it. It keeps those of us who are on the thread from having to go back and figure out what was addedClockALock wrote:New update at the top of the page.

Regarding the drones... You have more than 0 "Drone Slots," correct? You can't define more drones than you have slots. If it's not that I've never seen this before. I'd have to see the ftl file.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
The editor says "Drone Slots 2" then "Drone Count" and the box to change the drone count is grayed out.5thHorseman wrote:I like when people update the first post, if their "I updated the first post" post has that info in it. It keeps those of us who are on the thread from having to go back and figure out what was addedClockALock wrote:New update at the top of the page.
Regarding the drones... You have more than 0 "Drone Slots," correct? You can't define more drones than you have slots. If it's not that I've never seen this before. I'd have to see the ftl file.
- kartoFlane
- Posts: 1488
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Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
Very odd. That shouldn't be happening...ClockALock wrote:The editor says "Drone Slots 2" then "Drone Count" and the box to change the drone count is grayed out.
Though maybe I disabled the count spinners in preparation to make the editor handle the count automatically, and then forgot to follow through with the idea... I'll check tomorrow.
Superluminal2 - a ship editor for FTL
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Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
Sorry about the lack of work on this project, school has really taken a lot out of me. I'll try to do more in the future.
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Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
Another update, thank you for visiting.
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Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
I have moved the thread to Working Mods. I'm not sure if that's the right or wrong thing to do at this stage. Let me know if you're happy with it, or if you'd rather create new threads yourself.
Generally, if a mod can be downloaded and played it should be there as it's going to find more exposure. You may edit your OP in the future to your liking, or start new threads.
Generally, if a mod can be downloaded and played it should be there as it's going to find more exposure. You may edit your OP in the future to your liking, or start new threads.

Report spam using the handy Report Button Mod.
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Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
I'm fine with that, thank you. I left it here because I just get annoyed at people who post stuff in working mods when it's not a working mod, and I figured a half-colored image (which I still need to replace with the finished one) and no custom weapons yet didn't qualify. But if it does, then by all means you may move my topic.UltraMantis wrote:I have moved the thread to Working Mods. I'm not sure if that's the right or wrong thing to do at this stage. Let me know if you're happy with it, or if you'd rather create new threads yourself.
Generally, if a mod can be downloaded and played it should be there as it's going to find more exposure. You may edit your OP in the future to your liking, or start new threads.