It is indeed a coinflip, but the rewards are poor. Internally it's defined as a medium amount of Stuff - this means you'll get a little extra fuel/missiles/parts but significantly less scrap. I don't have hard data here but I'd estimate you get about 50-60% the scrap reward you would from a standard medium result.spacecadet13 wrote:NEVER fight giant alien spiders???? 50/50 proposition from my experiences. [...] but the rewards for success are frequently exellent, enough to be worth the risk if you have enough crew IMHO.
The former doesn't really have any middle ground so I haven't adjusted it currently. I did lower the price of buying slaves (while also reducing the chance of them giving you one for a surrender) to make that potentially worth choosing if you're low on crew, though.5thHorseman wrote:Oh I'm not saying there's no room for balance tweaks in the game. I'd add "Never surrender to slavers" and "Never buy the 65 scrap weapon" to that list.
For the latter, I dropped the price to 55 scrap and made it a 1/4 chance he takes your money without giving you a weapon, instead of the 1/2 chance it is in the base game.
I tweaked this pretty heavily; it's about a 26% chance you end up with fewer crewman, down from 50%. (The odd percentage is because I have some multiple-result sub-events; it's possible you lose a crew and then one of the station owners joins you to replace them.) Additionally, the reward is changed to a high level of Stuff from Medium, so you get a bit more for it - and there's a chance you get the reward and lose a crew, instead of only losing crew. (I'll also note the average amount of free crew you get over the course of a game has been reduced a little bit as well, so risking a crew is a slightly bigger risk.)5thHorseman wrote:Have you done any work on the Spiders? I had some interesting ideas but don't know the extent to what you can do in a mod.