FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Sleeper Service
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Re: FTL Captains Edition 1.033 [stable]

Post by Sleeper Service »

Im pretty sure this where the original Rebel sector names:

Code: Select all

		<name>Rebel Forward Base Omega</name>
		<name>Rebel Forward Base Sigma</name>
		<name>The Liberated Front - Rebel Controlled!</name>
		<name>Or'Arst Protectorate - Rebel Controlled!</name>
		<name>Yarin IV - Rebel Controlled!</name>
The home and faction controlled sectors have almost no examples left in the xmls. Time to get creative I guess. There will be a thread for name suggestions in the mod development section soon and we can collect some ideas for that there.
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glassofwater
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Re: FTL Captains Edition 1.033 [stable]

Post by glassofwater »

Is there a way to globally disable the trade system? Personally, I am not a fan of it. Not saying it's a bad addition though. Would it be possible to add a 0/1 variable to enable/disable it? I'd really like to not have to go through and remove every line of data touching TE_
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Sleeper Service
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Re: FTL Captains Edition 1.033 [stable]

Post by Sleeper Service »

Nope, no way to do that. But you can simply go through the event files and delete the "STORE_XXXXXXX" events. That should remove the trade events. You will still get trade goods as loot though.
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dalolorn
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Re: FTL Captains Edition 1.033 [stable]

Post by dalolorn »

glassofwater wrote:Is there a way to globally disable the trade system? Personally, I am not a fan of it. Not saying it's a bad addition though. Would it be possible to add a 0/1 variable to enable/disable it? I'd really like to not have to go through and remove every line of data touching TE_
Most of it you can just ignore. :P
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Sleeper Service
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Re: FTL Captains Edition 1.033 [stable]

Post by Sleeper Service »

Does anyone actually trade? :| No pressure here of course... :D
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Working on a sci-fi deckbuilder nowadays.
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glassofwater
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Re: FTL Captains Edition 1.033 [stable]

Post by glassofwater »

I don't like getting the forced trade loot. :| Guess I have to go through and remove it all. Npnp. Not even sure if I will lol.
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abyssion425
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Re: FTL Captains Edition 1.033 [stable]

Post by abyssion425 »

this ship looks interesting...

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dalolorn
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Re: FTL Captains Edition 1.033 [stable]

Post by dalolorn »

Sleeper Service wrote:Does anyone actually trade? :| No pressure here of course... :D
Not actively, but I do sell whatever loot I pick up along the way. In my opinion, it takes too many valuable beacons away, so... it's a pirate's life for me. :P
dalolorn
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Re: FTL Captains Edition 1.033 [stable]

Post by dalolorn »

abyssion425 wrote:this ship looks interesting...

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Sounds like somebody forgot to provide an updated room layout... :|
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Sleeper Service
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Re: FTL Captains Edition 1.033 [stable]

Post by Sleeper Service »

Oh crap... update coming.

You can suggest some sector names here in the meantime: :D
http://www.ftlgame.com/forum/viewtopic. ... 974#p53974
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
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