<name>Rebel Forward Base Omega</name>
<name>Rebel Forward Base Sigma</name>
<name>The Liberated Front - Rebel Controlled!</name>
<name>Or'Arst Protectorate - Rebel Controlled!</name>
<name>Yarin IV - Rebel Controlled!</name>
The home and faction controlled sectors have almost no examples left in the xmls. Time to get creative I guess. There will be a thread for name suggestions in the mod development section soon and we can collect some ideas for that there.
Is there a way to globally disable the trade system? Personally, I am not a fan of it. Not saying it's a bad addition though. Would it be possible to add a 0/1 variable to enable/disable it? I'd really like to not have to go through and remove every line of data touching TE_
Nope, no way to do that. But you can simply go through the event files and delete the "STORE_XXXXXXX" events. That should remove the trade events. You will still get trade goods as loot though.
glassofwater wrote:Is there a way to globally disable the trade system? Personally, I am not a fan of it. Not saying it's a bad addition though. Would it be possible to add a 0/1 variable to enable/disable it? I'd really like to not have to go through and remove every line of data touching TE_
Sleeper Service wrote:Does anyone actually trade? No pressure here of course...
Not actively, but I do sell whatever loot I pick up along the way. In my opinion, it takes too many valuable beacons away, so... it's a pirate's life for me.