UltraMantis wrote:One further patch is already planned (...)
Assuming that v1.3.03 is the final version is ignorant, and suggesting that a mod should be frozen to make it compatible only with version 1.03.1 seems like complete madness.
I gladly acknowledge that I'm (was) ignorant, then

If you have confirmed information about official patch coming to FTL, its great - considering time since last patch + developers activity, It looks(/ed) like FTl is quite "over" from developer's side. At least wide ETA (like, +- 6 months) is known? Do you have any source of this information, or was this result of private discussion?
[quote="UltraMantis"]Estel, if you like FTL+CE so much it makes the vanilla game pointless, i will not argue. But it's still wrong to call CE a patch or version of FTL./quote]
That's why I used words "unofficial patch" - many gaming communities have projects like CE becoming unofficial, yet, widely acknowledged "patches" (see Fallout, Planescape: Torment, Kotor, and countless more). It is exactly the thing that official developers are *not* going to do - expanding game with new content, while preserving overall gameplay idea and feeling (so-called vanilla+ experience).
I see huge benefits in important mods being based on CE, just like almost every current mod is based to work with (unofficial!) mod manager's logic. Just as the latter streamlined mods installation, way of packaging, etc, the former streamline additional content, making few major pillars:
1. Re-balanced arsenal
2. re-balanced drones
3. Additional enemy types (think battle-stations, carriers, etc)
...available as "expected to be installed in normal circumstances" for other mods, too. It saves *much* time for developers - either spend on integrating separate content "borrowed" from other mods, or on creating own, often duplicating, content - and result in more joy and consistent experience for end-users (gaming people).
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Of course, others can disagree, and I'm not trying to force anyone into thinking likewise. Hoever, IMO, pros are so obvious, that developers *will* choose to integrate efforts, which in turn, will make even skeptical "end users" to accept situation and enjoy.
After all, this was how great "unofficial patches" for game I mentioned earlier were born - in 99% of time, it was some great, single modification, that spawned other's people work to get based on it, to mutual "profit". There always were malcontents, that were dissatisfied by consolidation - but I'm equally sure, that if devs (modders) would listen to them, for those games, we would be still in limbo of hundred small, incompatible mods, without hope for content bringing patch-like experience. At this point, no one really cares its unofficial, as it bring much more than official ones ever did, could, or planned to.
/Estel
// Edit
And BTW - I don't know for others, but personally, upon hearing "DLC", I'm getting revolt syndromes. This, erm, "business model" was so spoiled by missuses (*cough* EA *cough*) - like poor, pretensional content, even worse price/quality ratio, etc - than I just got trembles upon hearing it.
So, a world of reminder - in "good old days" game *patches* were also, often, bringing much new content to the game. Some developers practice this nowadays, too - see changelogs for The Witcher (doesn't matter which part), for example. summing it up, additional content doesn't need to be "DLC", by any means, and patch - official or not - is as good and justified name.