In the same sense as the 'no pause' challenge, it just made the game more tricky in a more 'organic' way, kinda like playing the Vortex— the game still play and feel the same way as before otherwise.Twinge wrote:But yeah, not a bad idea but that probably wouldn't be much of an added challenge; I'd still expect to win roughly every game like that.

If you're looking for a more 'artificial' kind of challenge, you can add some sort of restriction on top of that ... Here's some of the thing you can add on top of it without feeling like yet another luck-dependent challenge:— range from a mild case like using a lower tier ships or your score must be at least xxxx when you win or that you must win x time in a row or not to run from any battle, to moderate case like no new crew or no def drone and/or cloak or any engine upgrade, to the more extreme (and ship-specific) case like no oxygen or that you must capture every non-automate/rebels fleet ships (tons of fun to do with Rock B!, very easy but still fun to do with Slug A, and very tricky and need a lot of luck+specific item to do on Engi A ... not sure if other ships can do it).