It is likely that you've opened Superluminal while you've had some mods installed. This causes the editor to unpack and use the modded files, and by extension allows you to place modded content on your ship.
However, doing so also causes your ship to have a dependency on the mod whose content it uses. Which means, you'll have to install both your ship, and the mod on which it depends.
[Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- kartoFlane
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- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Ship Editor: Superluminal - version 13-07-11
Superluminal2 - a ship editor for FTL
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Re: [Tool] FTL Ship Editor: Superluminal - version 13-07-11
So should I just re-install superluminal and then remake the ship?
- kartoFlane
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- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Ship Editor: Superluminal - version 13-07-11
With GMM, press the patch button without selecting any mods - this will revert the archives back to their default state. Then in superluminal go to File > Change Archives, to unpack them again.
Superluminal2 - a ship editor for FTL
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Re: [Tool] FTL Ship Editor: Superluminal - version 13-07-11
when i try and run The program I get this error please help.
Why is this?
Code: Select all
Exception in thread "Thread-1" java.lang.UnsupportedClassVersionError: com/kartoflane/superluminal/core/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Ship Editor: Superluminal - version 13-07-11
This one was answered in the FAQ. It's because your Mac uses an older version of Java - the editor requires 1.7 at least; for info on how to fix this, look here.
Superluminal2 - a ship editor for FTL
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Re: [Tool] FTL Ship Editor: Superluminal - version 13-07-11
The ship editor won't run when I open it. I have checked my java type and I have a 64-bit so I downloaded the correct version and It won't run. I get this in the debug log whenever I try to run it
Code: Select all
Exception in thread "main" java.lang.NoClassDefFoundError: Could not initialize class org.eclipse.swt.internal.win32.OS
at org.eclipse.swt.widgets.Widget.<clinit>(Unknown Source)
at org.eclipse.swt.widgets.Dialog.checkStyle(Unknown Source)
at org.eclipse.swt.widgets.MessageBox.<init>(Unknown Source)
at com.kartoflane.superluminal.core.Main.main(Main.java:407)
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Ship Editor: Superluminal - version 13-07-11
Huh, apparently you've downloaded the 32-bit version. Try the 64-bit one
Superluminal2 - a ship editor for FTL
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- Joined: Sun Aug 04, 2013 5:32 am
Re: [Tool] FTL Ship Editor: Superluminal - version 13-07-11
Weird I downloaded the 64-bit which I thought I had downloaded before and I got the same thing. Is there something that I'm doing to mess it up or something?
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- Posts: 12
- Joined: Sun Aug 04, 2013 5:32 am
Re: [Tool] FTL Ship Editor: Superluminal - version 13-07-11
I tried both versions and they both gave me the same debug log script. Is there anything I can do to fix this?
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Ship Editor: Superluminal - version 13-07-11
You haven't stated what OS you use.
The only other reason for this error to show up, other than wrong architecture distribution, is wrong platform. Which would mean that you certainly are not using Windows.
So, you're running either Mac or Linux-based OS. Either way, you have to download the platform-appropriate distribution.
The only other reason for this error to show up, other than wrong architecture distribution, is wrong platform. Which would mean that you certainly are not using Windows.
So, you're running either Mac or Linux-based OS. Either way, you have to download the platform-appropriate distribution.
Superluminal2 - a ship editor for FTL