Cant get Basilisk out of sector 1

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BKT
Posts: 211
Joined: Sat Nov 24, 2012 3:17 am

Re: Cant get Basilisk out of sector 1

Post by BKT »

One must be extremely unlucky to actually getting shot in sector 1 with a ship that start with 2 shields and a def drone. :ugeek: ... I actually find Crystal_B to be more difficult in sector 1 than it, in fact...

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mr silencer
Posts: 53
Joined: Sun Jul 14, 2013 3:34 am

Re: Cant get Basilisk out of sector 1

Post by mr silencer »

WAIT im going to suggest something relevant for once. there shouldnt be super shields in sector 1, do you use mods? even if there is super sheilds in sector 1 it shouldnt be a very strong ship.
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Mister Sammy
Posts: 71
Joined: Fri Sep 21, 2012 4:50 pm

Re: Cant get Basilisk out of sector 1

Post by Mister Sammy »

I'm...


just gonna leave this here

http://www.ftlgame.com/forum/viewtopic. ... 940#p17940 <.< >.>
Last edited by Mister Sammy on Fri Jul 19, 2013 12:01 am, edited 1 time in total.
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5thHorseman
Posts: 1665
Joined: Sat Mar 02, 2013 2:29 am

Re: Cant get Basilisk out of sector 1

Post by 5thHorseman »

mr silencer wrote:WAIT im going to suggest something relevant for once. there shouldnt be super shields in sector 1, do you use mods? even if there is super sheilds in sector 1 it shouldnt be a very strong ship.
On Normal (as opposed to Easy) mode, Zoltan ships do have super shields. Other than that, though, they're not very strong. However, they could be made out of warm butter for all the good it'll do a Basilisk.
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zeek
Posts: 92
Joined: Wed Jul 03, 2013 7:02 pm

Re: Cant get Basilisk out of sector 1

Post by zeek »

Cartire wrote:So the issue with the drone is that on auto-assaults, it cant move between rooms. So you use it and its stuck in whatever room it went into.

In sector 1, if you meet either of these guys during a hazard (plasma/astroids/solar flare), you take plenty of damage.
Well there are two types of A.I. ships. One has connected rooms and you can just sit back and let the boarding drone go to town. The systems will repair and the hull will take one damage every time he takes one of them out. So, it's just a waiting game. If the ship has missiles you can unpower your boarding drone and power your defense drone every time a missile fires and you'll basically be safe as can be.


I love the Mantis B. I suggest getting level 2 teleporter ASAP. Then you can even take down the A.I. ships with disconnected rooms. Just teleport over and take out systems until they're down to one hull point and send in your boarding drone to do the last point of damage. If one of the rooms is empty you can put your boarders in that room while you launch the boarding drone. That way he can't land there. Also make sure no systems are destroyed before you launch him or he could land in that room and cause a breach meaning the room will never repair.

Then really your only problem is zoltan ships but they shouldn't be able to hurt you anyway. So, it's just annoying that you can't get past their zoltan shield without a weapon.

I also rarely invest in engines until I have 5 crew members. I'd much rather double down on boarding than worry about getting my dodge going. The ship is a defensive powerhouse to start. It just doesn't need the engines for a long time.

I also prefer weapons that don't do hull damage. Meaning ion weapons of the small bomb. That way you can disable enemy ships and take out their crew for more scrap.

Good luck. Once you get the hang of the mantis B it's the best ship IMO.
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