[MOD] Rebel Flagship Prototype

Distribute and discuss mods that are functional. Moderator - Grognak
Ginger Dragon
Posts: 67
Joined: Sat Oct 27, 2012 10:26 pm

Re: [MOD] Rebel Flagship Prototype

Post by Ginger Dragon »

Jonfon wrote:
Ginger Dragon wrote:
Jonfon wrote:Still borked. I think the reason is the image depth of the Floor PNG (8 bit as oppose to the required 32).
Forgive me for being a bit of a noob, but how does one change a file from 8 bit to 32 bit?
If you're using GIMP then Image > Mode > RGB should do here.

Here's a quick one I did. I just opened your base in GIMP, added a new Layer, hid the base layer and exported over the old PNG. Should work but I haven't tested it.

https://www.dropbox.com/s/q4q8a8bmkitiqf5/flagship_prototype_floor.png
Alright, I've now put your image file into V1.3, as well as changed the ship it replaces since not being able to buy cloak was a complaint people were having. It now replaces the Kestrel B

link: http://www.mediafire.com/download.php?2v989l462v9lf29
Check out my youtube channel. I do FTL mod playthroughs, as well as all kinds of other assorted games.
http://www.youtube.com/user/GingerDragon87?feature=mhee
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [MOD] Rebel Flagship Prototype

Post by Vhati »

Invalid XML

The Reclaimer V1.3.ftl
data/blueprints.xml.append
  • <speed...>...</image>
  • <?xml ...?> should only appear at the first line, or not at all.
data/rebel_cruiser.xml
  • <gib1>...</gib2>
Mycroft113
Posts: 5
Joined: Sat Feb 23, 2013 9:44 am

Re: [MOD] Rebel Flagship Prototype

Post by Mycroft113 »

One of the best ships I have ever played, keep it up.
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BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: [MOD] Rebel Flagship Prototype

Post by BrenTenkage »

http://www.youtube.com/watch?v=moERedQl ... e=youtu.be

Certainly fun to replay this ship ^_^
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
m3lvyn
Posts: 4
Joined: Sun May 26, 2013 6:42 pm

Re: [MOD] Rebel Flagship Prototype

Post by m3lvyn »

in getting archive download blocked on the v1.3 link
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BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: [MOD] Rebel Flagship Prototype

Post by BrenTenkage »

http://www.youtube.com/watch?v=dPQ48yA3 ... e=youtu.be
MY 100TH EPISODE, STARRING GINGERDRAGON!
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
boa13
Posts: 808
Joined: Mon Sep 17, 2012 11:42 pm

Re: [MOD] Rebel Flagship Prototype

Post by boa13 »

One hundred episodes! This is amazing! :shock: :D
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Thunderr
Posts: 142
Joined: Sun May 19, 2013 9:09 pm

Re: [MOD] Rebel Flagship Prototype

Post by Thunderr »

Great ship, I just have two 'issues'.
1. The gib is the whole ship. I don't know if that is intentional or not, but it looks kinda strange.
2. The weapons aren't really FTL style. Nukes and Rail Gun? They don't really fit into the game.
Other than that, I had lots of fun playing the game and found that because of the weak hull it was actually quite challenging.
benderfan1
Posts: 1
Joined: Fri Jul 19, 2013 7:42 pm

Re: [MOD] Rebel Flagship Prototype

Post by benderfan1 »

Hey, so I downloaded this mod but now, after I took it out of my mods folder and used the mod manager to uninstall it, it still is in my actual FTL game is the kestral cruiser format B and I have looked at all the files and haven't found a trace of it.
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [MOD] Rebel Flagship Prototype

Post by speedoflight »

Thunderr wrote:Great ship, I just have two 'issues'.
1. The gib is the whole ship. I don't know if that is intentional or not, but it looks kinda strange.
2. The weapons aren't really FTL style. Nukes and Rail Gun? They don't really fit into the game.
Other than that, I had lots of fun playing the game and found that because of the weak hull it was actually quite challenging.
So, basically, wat u are saying is that we can only mod 4 or 5 different weapons. More than that, they will not be FTL "style"... maybe 15% of the mod community content are guided by that premise, the rest are original weapons, or almost thats wat people try to do, not another burst laser.. or another leto launcher.. xD.
My currently mods / wips ->
ImageImage
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