I opt go backwards when I see a distress signal to the west, even though the fleet is nearby, and it makes me one click away from them. But the booty may well be worth it in the end.
Damnation! it's a stranded ship asking for fuel when i wasted my last cell going to meet them.
Being half-toast and stranded myself, I wait, and of course a rebel charges in - a rebel in which my sensors detect 'large quantities' of fuel.I'm captain of an engi ship but with mark 3 laser+fire beam, 4 mantis crew (2 of them still in training), and a new zoltan as weaponmaster who needs some target practice.
So i just order him to ride the ion canon to his hearts content, disabling those 3 layers of shields and do some fire damage/porting over, once their initial boarding party has gone back in shame.
The fight is run of the mill, a few scares, but they have lots of life and i have an awsome defense2 drone+engine upgrade+shields, so i'm not risking much. I light it all on fire and end up with a fat loot of.... 2 fuels

Same deal, light some stuff on fire, it's a bit long and my weaponmaster is an officer before long, so now I switch to laser3 to put down their weapons and since i want to take it intact, port over 2 mantis to their weapon room to give them some practice.
(8:03:27 PM) V: so, the two rebels in the room trying to repair my damage take them on (the infirmary being on fire), and it all goes ok, except the weapons were left in auto-fire mode from the ion canon and my laser keeps firing into the room!!!
5 laser shots, no shield, no evade.... That salvo nearly killed all occupiers, and sure did a number on their hull.
Summary: I have 2 of my 4 mantis at literally 5-10 health, 1 rebel in infirmary busy repairing it, inside a ship that's got one hull point left, fire everywhere slowly taking stations down (and that's one hull point each if they get red), 2 rebels almost dead in the room with my men, whom my lvl 1 teleport just ported them making it 3 full ticks before the next use. All of that with 1 fuel left, half hull gone, 2 jumps from the sector 7 exit beacon.