@shogo: glad to have you join us!
I don't mind steampunk kind of stuff, i.e. historically inaccurate but scientifically possible (in theory). I just don't want guys running around in magicka robes.
For the ships, yes, as I said we'll be looking for 9 of them to be playable: 3 small size (think rebel rigger), 3 large size (think most stock FTL ships) and 3 midsize (think zoltan cruiser) submersibles. Then as many hostile/NPC ships as we can come up with, at least 10 would be good.
If you want some kind of inspiration for the subs, take this:
http://i.imgur.com/5SWGnp8.jpgSpeaking of historical accuracy,
http://i.imgur.com/pAqhCwM.gifBasically since we're having 9 ships with 3 classes, we want 3 different "shipyards" so the ships match in style.
So, we can have one that is "standard" ships with regular hull shape etc, one that is catamaran-type hulls, and the third... ? maybe a more technologically advanced type (in steampunk style)? also they can be different visually e.g. one can be more ornate and stuff like in pirates, one could be more functional like in commander, etc. just do whatever makes sense ;)
The small cutter ships will all have 3 weapon mounts, the larger line ships will have 4. The subs can be either.
@aval: looking good, though the bright purple might need to be toned down a bit later, if it looks odd ingame - but that's not hard to do after the fact.
for the animations, most of it should be pretty straightforward - I don't know what we'll do with teleporters though, but I don't want to leave them out since boarding should be important. Perhaps the just climb through a hatch in the floor? any suggestions here would be welcome
@pieman: that's quite a ways away and we're still going to have to go through a lot of making before testing, but thanks for the offer