I still dont understand the way the gibs moves. If i put a direction movement of 0-45 this means, that gib is going to move to the right upper corner of the screen right?? cuz i see it moving in the opposite direction.. any light on this will be really appreciated..
For example, i have this (4 gib graphics, the top is almosts static, just a little movement to the right, the second gib is the right side of the ship that moves to the right as well but faster, the third gib is the left-down part of the ship, that moves slighty down-left, and the last one is the top-left part of the ship that moves up-left ->
<explosion>
<gib1>
<velocity min="-0.30000000000000004" max="0.10000000000000004"/>
<direction min="44" max="46"/>
<angular min="0.30000000000000004" max="0.60000000000000004"/>
<x>0</x>
<y>0</y>
</gib1>
<gib2>
<velocity min="-0.10000000000000004" max="1.20000000000000004"/>
<direction min="40" max="50"/>
<angular min="0.30000000000000004" max="0.60000000000000004"/>
<x>0</x>
<y>0</y>
</gib2>
<gib3>
<velocity min="-0.30000000000000004" max="0.50000000000000004"/>
<direction min="180" max="200"/>
<angular min="0.30000000000000004" max="0.60000000000000004"/>
<x>0</x>
<y>0</y>
</gib3>
<gib4>
<velocity min="-0.30000000000000004" max="0.50000000000000004"/>
<direction min="265" max="300"/>
<angular min="0.30000000000000004" max="0.60000000000000004"/>
<x>0</x>
<y>0</y>
</gib4>
As far as i know, the direction value can be 0-380 (i dunno wat negative values do.. maybe thats the reason isnt working?), but i see a lot of negative examples in other xml files..