Thank you very much!theomorphical wrote:my favorite mod, keep up the good work you guys (I say guys because 1 of you are doing the animations, and the other is doing the scripting)
[MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
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Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
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Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
If you credit me for it, you can use my CCS-battlecruiser in this package. 

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Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Looks very good! I might use it later. Thanks for the offer!FrostWyrmWraith wrote:If you credit me for it, you can use my CCS-battlecruiser in this package.
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Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
if you can can you make the back round prime because i cant see the backround after i added infinity space
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Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
I don't even know what that means...Husky wrote:if you can can you make the back round prime because i cant see the backround after i added infinity space
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Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replace the Kestrel Type B with UNSC Infinity and perhaps Engi A with Forward Unto Dawn?
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Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Oh, and if you make the UNSC Infinity in the game, please make a MAC weapon that takes 4 power bars, bypasses 5 shields and does 4 damage per hit, but takes 25 seconds to load.
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Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
That is a rather overpowered weapon. Compare other 4-power weapons - the glaive beam, and the burst laser 3: they both have a long charge time, and don't do anything nearly approaching 4 damage to a full-shielded enemy. So, either make it cost maybe 2 missiles per shot, or, tone down some of the stats. Perhaps only 2 shield piercing. Just something to think about.
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Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Thanks for the suggestions guys. I haven't been working on the mod because I've been busy. Starting this Saturday, I've got spring break for a week and I plan on trying to make some progress then.
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Re: [MOD][WIP]The Halo Mod
the zoltan could be AI like cortanaLord0fHam wrote:Thanks for the suggestions! I was thinking of doing something like that. I was thinking human-human(duh), mantis-elite, ghost-grunt(since ghosts do not need oxygen and neither do grunts(they breathe methane)), rock-hunter, crystal-forerunner, slug-flood(maybe?). I don't know what to do with engis or zoltans.President Larry wrote:Pretty cool, I can see the humans being marines and maybe rockmen being spartans? Mantis are elites, and crystal are forerunners. Just my thoughts.