Ok, let me rephrase. Perfectly balanced mean having TWO ships of 1 ship type, 1 weapon type with 1 weapon each and 1 shield bubble each going against each other. And to be perfectly balanced correctly, they fire at the same time and will always hit. The encounter always end up having them destroying each other within nano seconds of each other.hybridfive wrote:That's not an acceptable definition of the word "balance." The only time the word "balance" can apply to a single object is if that object has physical mass, weight, and therefore an equilibrium. In all other cases, the word "balance" is a comparative statement between two items in order to find relative equality.cicobuff wrote:In a perfectly balanced game, there is only 1 ship type, 1 weapon type and 1 way to win only.
Acceptable enough?
PS: My point is that being balanced does not make necessarily make a good game. The superb design that FTL employs is that all ships are different and they are different in their mechanisms they can employ to win. The strongish enemies also make you work to understand how to defeat them.
Yes some weapon combinations and starting configuration can feel strong compared to others. But that's the charm of FTL and I may be so bold to say that it's DESIGNED and work as intended to bring challenge and fun to the game.
All this talk of OP about what is essentially a single player experience in a game that is designed to challenge each individual's problem solving capability (while having fun doing it!) is a bit silly imo.
To talk about OP is to not understand what FTL is about and designed for.